However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
u can shrapnel explosion onto walls if u put the shrapnel right at ur feet and just jump, otherwise good luck
shrapnel works better than stormblast for me for some reason, even when in bone/racial staff.We also had a returning member who plays heavy. Got stuck jumping the wall, when we told him the change, he quit again.
Walls and spontaneous raidingWhile wall now have a scaling protection, it comes in exchange for the maintenance costs that bound characters now have.This protection won't be perfect, as it can be entirely bypassed by craftable ladders.Alongside this, we are removing the system detection range for holdings. To be detected, players must be damaged withing the range of the city, be it by a zap tower or another player, which both require line of sight.The combination of these changes means that now sneaking into a player holding is a bit slower, but is also a lot more discreet than what it used to be. There won't be the alerting sound of a noisy spell, or instant magical detection, which means raiders will be able to sneak up much closer to their intended targets.On the other hand, when defenders do react, they can actually win a defense by destroying the ladders of their invaders.We are considering adding new workbenches that allow crafters to launch crafting actions without having to be stuck on location during the process. This should allow players that only have short play sessions to make the best of them and join friends in their adventures. But these workbenches will also be vulnerable for destruction and would be the perfect target for hit and run attacks using ladders. Making raiding a holding actually lucrative at the small scale.