3 hours of primetime + 5 hours of off-time (more expensive to siege) are already quite short.If you can't attend a siege, that's okay. Get more allies/friends. Or worst case pay mercenaries.
I think 6 hours is a fair number, personally
Since the New Dawn player base encompasses multiple time zones, is there a period of time that covers "prime time" for each time zone,and would a 6hr period cover these different time zones "prime time" ?I always wondered what time zone is used as reference when denoting "prime time"
people need to be less attached to holdings, they should (if we're all having fun) come and go like gear bagsif npc cities were less dull and alignment works out... there may not be the typical exodus after <insert casual clan name here> loses thier home.would love if the game somehow turned into one where we actually destroy/rebuild holdings on a daily basis with cheaper building costs, more accessible warhulks and cannons etc
Please have a look at the roadmap, which clearly indicates that raiding watchtowers and racial warfronts will largely replace sieging as a source of PVP. My clan has 39 members: to seige an equivalent clan will cost me 800K. Uber is not planning to reduce these costs. In their vision, sieges will be much rarer than at present.
When a war is declared:Enemies become orange (free to kill).Their allies yellow (free to kill only if engaged in the fight).When initiating a war declaration, there is an upfront cost of 500g per members in each clan involved and their allies.If one of your allies is already at war with that clan, then you only pay 500g per members of your own clan.For each day of war, you pay 100g for each member in the enemy alliance.This can be seen as an abstraction of paying rulers for the right of killing enemies in town. The at war status will enable to reduce by two the cost of sieging watchtowers which should end up paying for itself if you win often enough...
If a watchtower is within a holding, and that watchtower's area is overlapping the area of at least one other allied watchtower, then that holding cannot be sieged.This means that unless waging a daily war to surround a holding, a siege is impossible.As we want holdings to have more value and encourage players to make them their home, we want attackers to prove their superiority more than once in order to give a wider margin of errors to defenders.Attacking clans will need to earn their victories, but as a counter point, defenders will need to show they deserve to keep their holdings. This is why we're removing invulnerability shards from the game. Land owners will have to be smart and fight daily to defend their territory. If they fail and get surrounded, then they deserve defeat.