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Topic: Let's Talk Keybinds (Read 746 times) previous topic - next topic

Re: Let's Talk Keybinds
Reply #15
I use QWES for movement. Am I weird?
ᛟ Charax Hatehunter ᛟ

Re: Let's Talk Keybinds
Reply #16
Yeah other then those bindings i switch between bars by using the shift 1 2 3 4 5 6 etc

Proof that it's not about the binds... King Wae still kills most of us.

  • LRM
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Re: Let's Talk Keybinds
Reply #17
I use QWES for movement. Am I weird?

Yes, but not coz of the the QWES bit.

Re: Let's Talk Keybinds
Reply #18
Excluding transfers you really don't need many hotkeys on dnd now :S
Scroll or switch between two bars then hotkey your most used on caps, tab, grave, Q, E, R, T, \, Z, X

F and C stay default for me, too used to use and crouch in other games

  • nubnax
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Re: Let's Talk Keybinds
Reply #19
Proof that it's not about the binds... King Wae still kills most of us.

of course key bindings don't define how good you are. you'll have a hard time finding anyone who thinks like that. but good keybindings can help you and bad ones can hinder you.
Bala Eregi - SG of Pickaxe Inc

Re: Let's Talk Keybinds
Reply #20
I use QWES for movement. Am I weird?

Yes, but not coz of the the QWES bit.
Fair enough.
ᛟ Charax Hatehunter ᛟ

Re: Let's Talk Keybinds
Reply #21
Some of the keybinds are far to complex and make sure you have to practive for ages to be able to find whatever you want to do.

I used double binds a lot and can not do that properly like in old DFO system

@Ub3rgames Cycle option messes up double binding, in old DF i was able with the help of a macro to set 2 actions to one button, simply put the weapon i use enables the selection or disables it. Sword doesnt show magic spells but goes to melee skill, not many used that but it worked perfectly in DFO.

Best system imho is that DnD starts working on a keyboard based binding system so you see what key does what instead of setting it from the hotbarsystem.. Add profiles to that so people can switch between roles in a few seconds. The binding system should allow double binding otherwise we are all over the keyboard like a pro korean farmer on steroids.
The binding system should have a melee and a magic option per button to bind to a Hotkey. This wouldnt take much to do with current system, only bug issue for me is that the cycle option delays that double binding.

Simple set up could lead to  something like this which in my opinion is fast and easy and does not requir much racing around the keyboard at all.
R = rays in cycle and disabling blow
F = KB spells in cycle like fireball/magma and knock back melee and or power attack
C - Aoe and power attack or knock back.
q on cycle stam 2 hp and witches brew. (wouldnt use it in a fight but the LM healing spell can be set in this aswell)
e on cycle man 2 stam and hp to mana

Wall of Force and nukes i have set to mouse top buttons if anyone wunders about that. Heal other hotkey plus sacrifice etc is on click mouse wheel. Weapon selection is set to mouse aswell got 4 thumb buttons so i can switch fast and easily. I use a G700 mouse for info.

Setting your hotkeys for cycling debuffs and blinds could be set to either 1-2-3-4, eye rot and pungent will go to 1 and 2 for me and the blind on 3 debuff cycle on 4. You have no need to select spells with number keys if the spells are hotkeyed.  Functions keys can also be used to put your siege hammer or other non pvp based items for instance spawn raft or boat etc. dont put pots or other stuff on function keys since your hand has to leave the wasd movement keys to be able to use that.

This is my simple DnD control set up, if DnD fixes the double tap for double binds then this can work without much work. Since ray mechanics is different now there is no real need for macro's with DnD controls and that is a good thing, it levels the playing field by a lot.

Re: Let's Talk Keybinds
Reply #22
Haven't really changed my binds ever. Just used the same ones mostly since early df1. I don't like switching between hotbars so I just keybind everything I want pretty much and since DF is not very keybind intense compared to other mmo's it works well just staying on hotbar1.

Shift 1-3: Transfers
Shift 4: Heal Self
Shift 5: Witches Brew

1: Melee Weapon
2: Bow
3: Staff
4: Bolts
5: Debuffs
6-8: Potions
9: Mount
0: Food

X: Sword+Shield

Shift+X: Field AoE
Shift+F: Come Hither
Shift+C: Confusion
Shift+TAB: Wall of Force
Capslock: Stormblast

Q: Sacrifice & Heal Other
E: Rays

Middle MB: Disables
MB4: Whirlwind
MB5: Power Attack & Eye Rot

Shift+Q: Fireball
Shift+E: Magma
Shift+R: R90's
Shift+T: Vampiric Touch & Stamina Leech
Shift+Y: Varies (Usually a special debuff or pot)

Ctrl 1: Bspike/Shraphnel
Ctrl 2: Begone
Ctrl 3: Explosion

  • nubnax
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Re: Let's Talk Keybinds
Reply #23
Bala Eregi - SG of Pickaxe Inc

Re: Let's Talk Keybinds
Reply #24
i added a contextual bindings part in my guide:,5567.msg88989.html

I read it , are you trying to give me a tip or?

  • nubnax
  • [*][*][*][*][*]
Re: Let's Talk Keybinds
Reply #25
your post inspired me to add this part and i thought it might be something you are interested in.
Bala Eregi - SG of Pickaxe Inc

Re: Let's Talk Keybinds
Reply #26
Select most 20 essential things and add them to controls. Pretty much that is happened for most of the guys who posted here, anyways. UW again had the right direction. Having 100 skills to choose from on the fly does not happen. It's an illusion.
"Eilis Traee" - Uprising. Clan Crafter and Public Relations.
However, you have to take into account why we are introducing local banking.
In New Dawn, its main purpose is to be a convenience feature.
"Things just got worse."

Re: Let's Talk Keybinds
Reply #27
i use a naga 12 button mouse on my right and a razer game pad on the left (15 buttons)  makes life so much easier than using the keyboard i barely touch it anymore except for gank/revive and rest

Re: Let's Talk Keybinds
Reply #28
I'm sorry if I'm interrupting the circle jerk, but I just have to remind everyone that new players are gonna think this thread has to be a joke, and if this keybind hell is still a thing at release, this game is not gonna go anywhere.

People use shift+ctrl+space in all FPS games. There are no available modifier keys unless you remove sprinting. That's just how it is. If you are an FPS game, you need to respect the standards so that people don't need to fight against their muscle memory.

My guess is you can expect people to accept around 12 hotkeys plus the standard controls. Maybe a few F-buttons in addition to that if they are not needed that often.

Re: Let's Talk Keybinds
Reply #29
I currently only have two hotbars. One for Melee/Bow/essential Combat Magic and one for more complex magic.
The melee one has:

e:power attack, double tap ray autocast return to weapon
r:heal return to weapon
tab:begone return to weapon
^:debuff return to weapon
1:vampiric touch return to weapon, double tap free option
4:Eye rot double tap Confusion return to weapon
Mouse Middle button: buff return to weapon

Mousebutton Side 2: draw melee weapon and whirlwind
Mousebutton left to the leftclick (Roccat Kova) draw bow
Mousbutton right to right Click: draw shield
Mousebutton Side 1: Staff and switch to hotbar 2 and select bolt
basically all manual weapon switching is done on the mouse

hotbar 2:
Many skills are the same as hotbar 1 but with more tap through options (the rule is 1-4 can differ completely), qer^tab stay the same on the first tap.

q: mana/stam, health/mana
e: ray stuff, one ray, vamp, leech
r: heal combo (stam/heath, wb, stam health, heal,stam health)
tab: begone, shrapnel, telkenise, launch
1:nuke combo
2:free atm
3:heal other, sacrifice, ward, heal mount
4:eye rot, confusion, death fog, maybe wof
Middle Click: buffs

v: mount
three buttons below spacebar: 2 potions and food

It is very reduced compared to what i had in DF but it plays out fine so far and no finger needs to move more than one button further from where it rests (i am not the PK type of player i have to say).
I might be a bit limited if i stay on hotbar 1 but there is alot of essential stuff in there.

  • Last Edit: August 07, 2017, 12:30:27 pm by elektrofux