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Topic: Discussion: Population spread and server location factors (Read 33635 times) previous topic - next topic

Re: Discussion: Population spread and server location factors
Reply #30
@Ub3rgames

Here is some data for you just so you can see the ping difference for the average NA west coast player. Here is the site and data I used if you want to check for your self.

https://wondernetwork.com/pings

London to Los Angeles - 130.031ms
London to Portland      - 127.15ms
London to Seattle        - 133.455ms

New York to Los Angeles - 65.694ms
New York to Portland      - 62.326ms
New York to Seattle        - 64.603ms

These are not numbers for average players. These are tier 1 network provider, aka backbone latency numbers, optimized for single provider. It will never be that good for your average Joe. I have to add additional 30ms for the New York route and 50 more for London.
  • Last Edit: January 23, 2017, 01:40:41 am by nietoperz

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Re: Discussion: Population spread and server location factors
Reply #31
@Ub3rgames

Here is some data for you just so you can see the ping difference for the average NA west coast player. Here is the site and data I used if you want to check for your self.

https://wondernetwork.com/pings

London to Los Angeles - 130.031ms
London to Portland      - 127.15ms
London to Seattle        - 133.455ms

New York to Los Angeles - 65.694ms
New York to Portland      - 62.326ms
New York to Seattle        - 64.603ms

These are not numbers for average players. These are tier 1 network provider, aka backbone latency numbers, optimized for single provider. It will never be that good for your average Joe. I have to add additional 30ms for the New York route and 50 more for London.

I agree which puts a London server around 180-200 ping for the typical west coast NA player and around 90-100 for the New York server. So moving the server to London does nothing for west coast NA. Again I will say New York is the best option for EVERYONE.
aimbot doesnt stop you from getting zerged

Quick look at your post history is enough to not bother with you.

Re: Discussion: Population spread and server location factors
Reply #32
....NY would make the most sense...

Not really, most people don't know that it is more than just distance.

Many people forget that East Coast Silicon Valley is NOT New York but Virginia!  Home of AWS!

In 2013, as much as 70% of the world's Internet traffic traveled through data centers in Loudoun County!

Using above posters method and say server is hosted in https://wondernetwork.com/pings/Wilmington Delaware.

Berlin6591km94.61ms
Buenos Aires8454km149.66ms
Cairo9191km137.32ms
Chicago1045km26.97ms
Istanbul8240km141.64ms
Moscow7675km128.12ms
Paris6006km84.78ms
LA3814km73.78ms
Sydney15854km233.48ms
Toronto540km65.13ms
Vancouver3850km107.97ms
Reality Check - Rise of Agon : Community designed, Tedium free, Elite approved  but struggled to field 25 players for first grand anniversary event...now asking for donations.  Global banking,  Instant travel is not helping lol

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Re: Discussion: Population spread and server location factors
Reply #33
Looks like the server would be nice in Delaware since it looks like a relatively center mass area
Fair enough ill be there, Actually can we do it Thurs
(ive been lugging boxes of books all morning from a collection I bought and a little beat)

Re: Discussion: Population spread and server location factors
Reply #34
http://www.submarinecablemap.com/#/
This is probably more important than east coast silicon valley and the facebook owned submarine cable to connects Europe with it.

Re: Discussion: Population spread and server location factors
Reply #35
@lambdaExpression
A private battleping could be done, but wouldn't be as good as a company dedicated at doing it.
Their tunneling is already proven to improve the experience by a large margin for people having bad routing or packet losses issues.
This helps NA users a lot, and we would recommend west coast users to try it out, but EU connections are good enough that it won't impact much.

@Natris
We have not given up on distributing the server worldwide, however we realized that we need a lot more work on the game itself before doing any such fancy research and development. These projects are postponed to after the creation of features consolidating gameplay and software stability.

@Moritori
Paying customers mean, for now, anyone that ever bought the game.
What we will look at is how ongoing sales are maintained as new features get implemented and marketing campaigns get launched. Activity will be looked at too of course, but it shouldn't diverge too much.
A London server would cost 2 to 3 times more.

The Darkfall: New Dawn Dev Team.

Re: Discussion: Population spread and server location factors
Reply #36
UK seems to be a decent middle ground. It's excessive to move the server across the atlantic just to appease the fairies over in California.
ᛟ Charax Hatehunter ᛟ

Re: Discussion: Population spread and server location factors
Reply #37
Can we just assume everyone is picking the server location closest to them and skip all the post merely demonstrating this point, we really get everyone wants the server closest to them. really we do.

Re: Discussion: Population spread and server location factors
Reply #38
I wont be buying if it goes closer to NA and EU ping gets screwed.

I'll just wait for Unholy Wars return which no doubt it will be some time soon

WAR BRINGER

Re: Discussion: Population spread and server location factors
Reply #39
I wont be buying if it goes closer to NA and EU ping gets screwed.

I'll just wait for Unholy Wars return which no doubt it will be some time soon

That makes 3 of you playing damn there might even be 10 people on that server by the time its launched, but at least you will all have good ping and prettier graphics to go with the half content.

Re: Discussion: Population spread and server location factors
Reply #40
Can we just assume everyone is picking the server location closest to them and skip all the post merely demonstrating this point, we really get everyone wants the server closest to them. really we do.

No - there actually is data to analyze from a disinterested perspective.  People who make insistent or protesting appeals without an argument should be ignored.

If Ub3rgames original post said that 75%+ of paid players so far are from Europe, I would write that the live server probably should be kept in Europe, even though that'd mean +60ms more latency for me personally.

Of course there is data and my whole point was in regards to everyone clling off their shockingly preferred server which just always so happens to be the closer location,.I thought this was pretty obvious from my language that specifically points to this, yet somehow you read something competly different as you did in the OP which doesnt say 75% of paid players are from EU, its 55% from NA

Obviously reading isn't one of your strong points....

Re: Discussion: Population spread and server location factors
Reply #41
I wont be buying if it goes closer to NA and EU ping gets screwed.

...

Define "screwed"?
 

Screwed:

Buying and launching UW a less complete and less engaging game than DF thats already failed twice (AVs and the Korean version).

Re: Discussion: Population spread and server location factors
Reply #42
I'm obviously bias, but I really hope for a London server, if it does move to NA, I unfortunately won't be playing, I'd rather not play at all than play with high ping, call me selfish, I don't care it's just not appealing with high ping and I commend any Americans who do play here.

Ideally the game will be so popular two servers won't be a stretch and we can all play in our respective timezones.

What is a high ping? If you're in the UK, you should have around a 90-95ms ping to NYC server on a typical cable/dsl modem, which is about the same ping as someone from Los Angeles or Seattle to NYC.  Ping www.columbia.edu (in NYC) for a benchmark.



I live in the Valleys in South Wales so my route to London is not the best, I get 96 MS to that address, in an ideal world 96 isn't "that" bad, but you add on top of that siege ping and general server laggyness and you know its easily 110-130+.

I played a bit on NA in DF1 because there was nothing better to do, I enjoyed it, but it's very hard to be competitive with that high ping, especially in sieges where it fluctuates.

I love the game to death but I would rather just not play if it meant I would always have 100+ ping in sieges and have to time my spells / melee / archery hits all different just because of my world location.

While I was in NZ and Australia for 2 years I couldn't even play games like Runescape because the ping was terrible, Australia is a whole different ball game and I feel so sorry for Australian players after experiencing in first hand.

Re: Discussion: Population spread and server location factors
Reply #43
I'm obviously bias, but I really hope for a London server, if it does move to NA, I unfortunately won't be playing, I'd rather not play at all than play with high ping, call me selfish, I don't care it's just not appealing with high ping and I commend any Americans who do play here.

Ideally the game will be so popular two servers won't be a stretch and we can all play in our respective timezones.

What is a high ping? If you're in the UK, you should have around a 90-95ms ping to NYC server on a typical cable/dsl modem, which is about the same ping as someone from Los Angeles or Seattle to NYC.  Ping www.columbia.edu (in NYC) for a benchmark.



I live in the Valleys in South Wales so my route to London is not the best, I get 96 MS to that address, in an ideal world 96 isn't "that" bad, but you add on top of that siege ping and general server laggyness and you know its easily 110-130+.

I played a bit on NA in DF1 because there was nothing better to do, I enjoyed it, but it's very hard to be competitive with that high ping, especially in sieges where it fluctuates.

I love the game to death but I would rather just not play if it meant I would always have 100+ ping in sieges and have to time my spells / melee / archery hits all different just because of my world location.

While I was in NZ and Australia for 2 years I couldn't even play games like Runescape because the ping was terrible, Australia is a whole different ball game and I feel so sorry for Australian players after experiencing in first hand.

Wow 96 ms from S. Wales to London? And people say US internet is bad, but your internet travels at a fraction of light speed and like a millisec every 2 miles?

Re: Discussion: Population spread and server location factors
Reply #44

I'm just going to continue to be optimistic that Ub3rgames is going to go hard with the advertising and the game is going to sell itself to a huge market, becoming so popular in the process that we could feasibly have 2 servers.

Unlikely? Yes.
Impossible? Far from it.