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91
General Discussion / Re: Discussion: Racial Passives
Last post by Darkwulf -
Any non- Alfar spotting an Alfar in distance will know for sure it's an enemy.

This makes a lot of sense.  If a human cant id someone within ID range, he automatically knows its an alfar so what's the point.  I don't really care, it just seems like Alfar don't really have a racial.
92
So magic gets 0 disables.... Which meens you have to spec into archery or melee to disable anyone as a mage.
Also they only get Mana Missile under water.

There has been alot of magic nerfs which make sense but I feel these two small things are a big deal.

However if they made it so mages could use a bolt underwater that could balance it out...
Also/or some sort of disable spell with the same cooldown as archery disable so they are the same.


Blocking was changed to active blocking so it's not that big of a deal to not disable.  I don't think magic has enough penalties and needs to be restricted more in melee.  With 5 magic titles you can still do decent damage melee and archery. 
93
Umm I bought albion and got to level 4 tools first 24 hours and just quit and never logged in again, to play an almost dead indev of ND because DF is so superior even dead its more fun than boring albion.

I bet a lot of albion players if turned on to ND would never go back.

Ok, but why? Why does DF feel better to YOU.

The major difference between the 2 is obvioius, one is isometric the other is FPS/TPS.

But Depth/Content wise, Albion is obviously superior.

Everyone has an opinion.  I played Darkfall since 2009 and I feel the combat was lacking in many ways that are now corrected with the DnD changes.  I voiced my complaints since the beginning that mages should be wearing robes and not be as good at melee.

To say everyone like the combat in Darkfall is very misleading because a lot of people quit over the combat. 

Some people do like the old combat style, but I am not one of them.  I even think this version needs more changes and the penalties to using magic are not harsh enough. 

I played RoA for months and ive played DnD for months.  I prefer DnD because of the changes.  I know in DnD most players prefer to stay blue and loyal to their race because of the changes to alignment, the huge bonus for being blue, local banking, market places, crafting titles. 

RoA, DND, and Darkfall 2012 are all very different from each other.  Just because they appear the same graphically does not mean they are the same in play style.  And you have a lot of opinions about a game you never played.  At least I HAVE played all the games you mentioned and strongly disagree with you.

The end result is the same though: FPS Combat, with an emphasis on stat management/spell choice/cooldowns/transitioning.


Archery Melee is a good choice and it is a lot of fun now with the armor changes and the titles.  I enjoy it a lot more than RoA's combat choices.  I would also suggest using 1h and shield over a 2hander in this version. 

I think Darkfall's FPS combat is a good feature and one of it's defining features over other games.  But Uber has the right idea as in it should be its ONLY defining feature, which is where they are going after the launch with new features.  They are a very capable programing team and I am confident they can make this version of Darkfall into something that will last and everyone can enjoy.
94
General Discussion / Re: Discussion: Racial Passives
Last post by Finnad -
Honestly pretty good imo, ork/wolf/dwarf all of the races people hesitate to play because muh minmaxing have a small bonus now, what's the issue?

Only expected Ork to have the 30hp and wolf the 15 as Ork is way underplayed and wolf already has the very strong sprint speed. Not sure 1hp every 4 seconds makes up for it if that's the real value.

Does this mean current racials are gone such as +20hp already in for dorf and was it ork actually? So wolves actually gain 30hp and Ork loses 5?

Actually think it should be max 20/15, 30 is quite a lot of hp - fighting 20hp races during indev was noticable
95
General Discussion / Re: Discussion: Racial Passives
Last post by wildNothing -
The problem is you look at it as racial perks. While these are racial passives. Look at it like this - passive vs model size. Then it makes sense.

Big models in any fps game put you in a disadvantage. So smallest models, harder to see/track got a passive that is a negative. Largest got a passive that is positive. Dwarf OP though!
96
General Discussion / Re: Discussion: Racial Passives
Last post by Seronys -
Any non- Alfar spotting an Alfar in distance will know for sure it's an enemy.
And just sayin', nukes come with up to 600 range (300 + 2x upgrade)

New Alfar racial only benefits Red Alfars who want to PK Blue Alfars.
I guess @AV @Ub3rgames  want us to kill each other.

And don't get me even started on how fucking OP Wolves are gonna be for ranged combat.

Already switched to wolf. Enjoy my 116 ping strafe bitches. Let's see how you like it.
97
General Discussion / Re: Discussion: Racial Passives
Last post by Wyverex -
Any non- Alfar spotting an Alfar in distance will know for sure it's an enemy.
And just sayin', nukes come with up to 600 range (300 + 2x upgrade)

New Alfar racial only benefits Red Alfars who want to PK Blue Alfars.
I guess @AV @Ub3rgames  want us to kill each other.

And don't get me even started on how fucking OP Wolves are gonna be for ranged combat.
98
General Discussion / Re: Discussion: Racial Passives
Last post by Mormo -
99
General Discussion / Re: Discussion: Racial Passives
Last post by Darkwulf -
@Ub3rgames im gonna have alot of fun being a healer in an alfar clan not able to see my teammates hp or names

Good thing heal other spells cant shoot 60 meters.

Plus I think you should register as a sex offender for your signature.  Is child porn ok in your country?
i wouldnt consider anime babes as real persons, but as waifus, and youre telling me you dont want to look at your allies health or see their name at all unless theyre directly in heal other range? you must be a pretty bad team player

Anime babes?  I think you mean cartoon kids.  No I don't like to look at them.

And I am not sure that 60m is going to change much in a fight.  That's pretty far away to be checking on an allies health.
100
Announcements / Re: Server Status
Last post by Ub3rgames -
In 10 minutes, InDev will shut down for the very last time.
Thank you all for being part of this adventure, and see you in the Live version for the next one!