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21
General Discussion / Re: Anti Griefing
Last post by wildNothing -
The easiest way to grief players now is to just loot everything on PvE sessions. If they attack you out of desperation kill them. If not, just continue blocking them and taking all loot from them. Stay in starting areas and just clean graves. Reward will come sooner or later.

Let's hope ub3r will quickly fix this.

What about monster graves having ownership and flagging your grey?  Wasn't that a thing?
One of promises, yes. Launch is in two day though.
22
Guides and Player Help / Re: detailed spell list
Last post by nubnax -
@mezferic
oh i completely forgot about testing mana missile. sorry :-(
but i tested begone and even begone behaves as every other ranged attack so i'm pretty sure mana missile does too.
23
General Discussion / Re: Anti Griefing
Last post by Darkwulf -
The easiest way to grief players now is to just loot everything on PvE sessions. If they attack you out of desperation kill them. If not, just continue blocking them and taking all loot from them. Stay in starting areas and just clean graves. Reward will come sooner or later.

Let's hope ub3r will quickly fix this.

What about monster graves having ownership and flagging your grey?  Wasn't that a thing?
24
All I see here is one persistent ignorant NA person consistently posting nonsense over and over about a single mechanic that he has not tested and clearly does not understand in full, in the process making himself look really dumb.

The other NA people I can see here are actually being open minded and willing to give the game a go, to them I say good luck & I hope you enjoy.

You can't blame people for being skeptical that local banking will work when it requires a full game of people to do so. Personally i think local banking could be fun, but with the right supporting tools.  I think what happened was the same people kept agreeing with the ND devs sucking them off everytime they introduced an idea, but not suggesting slight changes that would make the prospect of local banking and markets more rewarding.

Failsafes in the game in case a market in a particular area should be included, whether it be a npc caravan, artificial increase in gold through npcs for selling in a barren market or what have you. I will call it out now, again. Just like ROA if this game doesn't add new meaningful content/ sandbox features by the first 2 months this game will die.

I'm not even arguing about Local banking, I'm arguing about what happens after you die.

Players are not going to want to stick around in a game that punishes you with loss of everything on Death, and then punishes you again with 20+ minutes of downtime running back to your bank hoping some guy doesn't ruin your day. Literally no other Sandbox MMORPG does this. You always pop back up somewhere where you can get right back into the game.

No one wants to play hiking simulator (apart from the 40 people that played in-dev apparently). These guys are so deluded and prejudicial towards my position that they can't read between the lines. It's hilarious.

And the idiot continues further without still learning or testing the mechanic, my god NA people being ignorant isn't a meme is it?

testing a mechanic? even a 5 year old knows when you lay an apple in the right corner you cant reach it when your standing in left corner.

The guy your argue with is telling that local banking will be total failure, when there are 100 players playing the game.

And it looks like; seeing the new player experience; we are heading this way

simple example for double digit IQ :
you need Q4 mats on niffle to farm you go there and farm bank somewhere there, planning to get more mats.. but your out regs.
the local market there is empty since none comes there.
Sollution: you need to go mainland in order to get regs.. with no fast travel..

You dont think that;s is a problem?

Well either there are new players that love being a trader merchant that fill up the servers like in the original launch or there is no population and it doesn't matter anyways since won't be bothering playing yet another empty df world. At least this local bank vision can bring some new type of players to the game that this game desperately needs. If only ones playing going to be the same old pvp oriented df vets it's going to fail anyways.
25
Thay have said that mages will be getting a disableshot
yes, but when? Will water be removed till they introduce magic disable? Remove water! And enable sea towers.
26
Thay have said that mages will be getting a disableshot
27
All I see here is one persistent ignorant NA person consistently posting nonsense over and over about a single mechanic that he has not tested and clearly does not understand in full, in the process making himself look really dumb.

The other NA people I can see here are actually being open minded and willing to give the game a go, to them I say good luck & I hope you enjoy.

You can't blame people for being skeptical that local banking will work when it requires a full game of people to do so. Personally i think local banking could be fun, but with the right supporting tools.  I think what happened was the same people kept agreeing with the ND devs sucking them off everytime they introduced an idea, but not suggesting slight changes that would make the prospect of local banking and markets more rewarding.

Failsafes in the game in case a market in a particular area should be included, whether it be a npc caravan, artificial increase in gold through npcs for selling in a barren market or what have you. I will call it out now, again. Just like ROA if this game doesn't add new meaningful content/ sandbox features by the first 2 months this game will die.

I'm not even arguing about Local banking, I'm arguing about what happens after you die.

Players are not going to want to stick around in a game that punishes you with loss of everything on Death, and then punishes you again with 20+ minutes of downtime running back to your bank hoping some guy doesn't ruin your day. Literally no other Sandbox MMORPG does this. You always pop back up somewhere where you can get right back into the game.

No one wants to play hiking simulator (apart from the 40 people that played in-dev apparently). These guys are so deluded and prejudicial towards my position that they can't read between the lines. It's hilarious.

And the idiot continues further without still learning or testing the mechanic, my god NA people being ignorant isn't a meme is it?

testing a mechanic? even a 5 year old knows when you lay an apple in the right corner you cant reach it when your standing in left corner.

The guy your argue with is telling that local banking will be total failure, when there are 100 players playing the game.

And it looks like; seeing the new player experience; we are heading this way

simple example for double digit IQ :
you need Q4 mats on niffle to farm you go there and farm bank somewhere there, planning to get more mats.. but your out regs.
the local market there is empty since none comes there.
Sollution: you need to go mainland in order to get regs.. with no fast travel..

You dont think that;s is a problem?

No I don't think it is a problem. 

You don't need anything now.  You can wait, develop trade with someone.
28
Clan Recruitment / Steel Bones is recruiting DWARVES!
Last post by ImpalerWrG -
The Steel Bones clan is BACK!

I'm proud to announce that Steel Bones has picked up Kivitstein and is looking to hit the ground running in launch.
Were recruiting Dwarfs, of all kinds, Hill Dwarves, Shield Dwarves, Deep Dwarves, even Gully Dwarves are welcome.  And we are the ONLY all Dwarf clan in the game.

We are a mixed NA/EU group but use English as our spoken language in Discord which we require.
Our play is a mix of PvE with PvP mostly in defense of our allies (Elves) or our racial enemies (Horde).
Steel Bones avoids forum drama or bitter politics and is out of game friendly with most groups.

Our long term goal is to build and maintain Kvitstein, spread Dwarven supremacy over the whole of the Dwarf lands
and continue the Dwarven legacy created by the Battle Saints, a group which has inspired me and my generals.

To apply PM me in game at 'Lodrig Valinson' or join our discord a https://discord.gg/funEHpF
29
All I see here is one persistent ignorant NA person consistently posting nonsense over and over about a single mechanic that he has not tested and clearly does not understand in full, in the process making himself look really dumb.

The other NA people I can see here are actually being open minded and willing to give the game a go, to them I say good luck & I hope you enjoy.

You can't blame people for being skeptical that local banking will work when it requires a full game of people to do so. Personally i think local banking could be fun, but with the right supporting tools.  I think what happened was the same people kept agreeing with the ND devs sucking them off everytime they introduced an idea, but not suggesting slight changes that would make the prospect of local banking and markets more rewarding.

Failsafes in the game in case a market in a particular area should be included, whether it be a npc caravan, artificial increase in gold through npcs for selling in a barren market or what have you. I will call it out now, again. Just like ROA if this game doesn't add new meaningful content/ sandbox features by the first 2 months this game will die.

I'm not even arguing about Local banking, I'm arguing about what happens after you die.

Players are not going to want to stick around in a game that punishes you with loss of everything on Death, and then punishes you again with 20+ minutes of downtime running back to your bank hoping some guy doesn't ruin your day. Literally no other Sandbox MMORPG does this. You always pop back up somewhere where you can get right back into the game.

No one wants to play hiking simulator (apart from the 40 people that played in-dev apparently). These guys are so deluded and prejudicial towards my position that they can't read between the lines. It's hilarious.

And the idiot continues further without still learning or testing the mechanic, my god NA people being ignorant isn't a meme is it?

testing a mechanic? even a 5 year old knows when you lay an apple in the right corner you cant reach it when your standing in left corner.

The guy your argue with is telling that local banking will be total failure, when there are 100 players playing the game.

And it looks like; seeing the new player experience; we are heading this way

simple example for double digit IQ :
you need Q4 mats on niffle to farm you go there and farm bank somewhere there, planning to get more mats.. but your out regs.
the local market there is empty since none comes there.
Sollution: you need to go mainland in order to get regs.. with no fast travel..

You dont think that;s is a problem?
30
I hear some people saying Mages are awesome / OP, I hear other people it's all about Melee/Archery.
I'm just a random scrub so I know jack shit about that.

What I do know is you can't AFK farm any non-metal armors (and no, farming Leather really doesn't count when you can get thousands in an hour)