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11
Off-Topic Discussions / Re: Let's Discuss RoA
Last post by Wyverex -
There is one significant difference - there's no post deletion on ND boards ;)
12
General Discussion / Re: Shader Change with Patch 4.0
Last post by gosti -
We'll see on Friday
13
General Discussion / Re: Shader Change with Patch 4.0
Last post by PENETRATOR -
I don't believe any of you, nor the screenshots.

Everyone has different monitor settings with different contrast, brightness and RGB settings. These pictures could look significantly different depending on which monitor I'm looking at. It is simply too early to say how exactly this looks in game.
14
Off-Topic Discussions / Re: Let's Discuss RoA
Last post by guirssane -
Both games are screwed, nothing new.

niche game can survive with not so much ppl tbh
15
General Discussion / Re: Shader Change with Patch 4.0
Last post by guirssane -
The new shaders look worse and less realistic.

disagree
16
Off-Topic Discussions / Re: Let's Discuss RoA
Last post by Eilistraee -
Both games are screwed, nothing new.
17
Off-Topic Discussions / Re: Let's Discuss RoA
Last post by gosti -
Same on roa boards about dnd. Lol.
18
Media Highlight / Re: Moherah Siege
Last post by Prometheus -
seems like the advantages of both groups in different terrain led to interesting strategic choices.
this sounds like a positive thing to me.
No, as always it led to the same stupid shit - comehithering people. This spell scratched "interesting strategic choices" off darkfall.

thats a reason that titles have specific options - come hiter is an example that only high-spec mages should be able to use, and not everybody. This spell is too op that everybody should be able to use it.
19
Questions and Answers / Re: Some questions about cheats
Last post by Nuyur -
I knew single magic schools are coming, but isnt it a little early to role play necromancer?
20
Suggestions / Re: Suggestion: DUAL WIELDING BLACKBOLTS
Last post by Eilistraee -
I know you're being sarcastic, but I would actually very much like the following (a long way down the line):
  • Dual wielding mechanics for 1h weapons
  • New, weaker 1h wand for spells
  • New offhand item for spellcasting - Focus
  • Maybe even a possibility of dual wand usage

Obviously, no 2h weapon should be usable in a dual wielding configuration

I like the wand idea, if you can use it with encumbrance as some kind of paladin, ignoring the encumbrance penalty. It could also work with timed blocking, pushing out a heal or buff between blocks while focused, would fit my play style very well.