Skip to main content

Recent Posts

11
Media Highlights / Re: Village Madness
Last post by Eilistraee -
ofc you don't, but calling it decap indicates that. It's water gank.
12
Media Highlights / Re: Village Madness
Last post by Finnad -
you don't lose your head from a spell or water decap, though it's still an insta gank
13
General Discussion / Re: Ub3rgames Appreciation Thread
Last post by Eilistraee -
Do you know what a Butthurt Writer is? Just another Butthurt guy. Good with words or not, doesn't matter. Actually both video and writings are shit. He can't explain the content in a concise way, always TL;DR;
14
General Discussion / Re: Release date incoming!
Last post by Fnights -
You should also fix the big race camera fov issue before release and allow race change, beside all the stuff mentioned, this to avoid people chose the best comprimise race based on size and reach, aka humans and alfars.

My bet is a Q1 release, more realistic, too much stuff to test, and a London server.
15
Media Highlights / Re: Village Madness
Last post by Eilistraee -
His head is there.
He was not hit by water spells for quite a bit before mounting up, he would have only run out of stamina if he forgot to eat food.

My bet his mount was slow walking because he was crouching. Common mistake in distress, better luck next time.



16
General Discussion / Re: Ub3rgames Appreciation Thread
Last post by Nuyur -
If being a shitty king to your subjects is a role you play for the sake of the game.
He should also accept the voices of critics that chime in on his behaviour.
And that some people see fit to move heaven and earth to stop him from spreading his reach.

If one can be part of the game, so can the other.
Does that mean celiah as a person has a hard time...ofcourse
It doesnt mean that the next celiah to come along after launch cant have a go at creating a kingdom and being a louzy king.
The hate towards celiah is entirely earned through his words and actions. Not because of his ideals or delusions.

As for the rest. RoA had no plans for anything, and still dont. Anybody with half a brain knew this long before launch.
And the only reason they had veteran players was because there was a population spike and influx of new players.
There was a short burst of light, which quickly faded in the all consuming emptyness that the game had.

DnD has created mirrors in that emptyness to keep everything from going dark too quickly.
And while that isnt the whole solution, as long as the tainted veterans dont go too rampant it will give them time to implement more things. Which will give new players time to grow in strenght, adding to the liveliness of the game.

The current path isnt perfect, but there was literally no way to get a perfect path.
You got your feelings hurt, by darkfall as a whole, and this whole, almost, tantrum is just here to give yourself closure.
I really hope the game can surprise you, just dont keep yourself believing that it would have all worked out if they had just given you the tools to make videos. Your ego cant possibly be that big.
17
General Discussion / Re: Ub3rgames Appreciation Thread
Last post by Maejohl -
Really Adun. Stop.

Your support of Celiah is depressing. Any clan leader who considers himself above spending time with his clanmates is not going to be a good clan leader. And no, he doesn't - as you contest - need the tools to help make it easier for him be an asshole to new players.

As for me being a hypocrite? I ragged on RoA for releasing early because they did nothing to change the many flaws in DFO. They rushed to release their beta - end result being they leaked the whole game code. They rushed to get their 'creation' to launch - end result being they've rolled back their various ill-thought-out, 'signature' changes. Oh, and their game died in less than 2 months. In the same time that DND has had the game, they've done SO MANY things to improve DFO2012. And they have more to do as the game rolls on.

There is nothing hypocritical about me recognising that InDev has had its life - and that its continued existence harms this game. Would I prefer it if DND could launch with every single part of their overall roadmap complete? Of course. Is that realistic - and is your approach realistic? No. I've recognised that and moved on. It's a shame that you seem unable to.

Finally, your response on this:

https://www.youtube.com/playlist?list=PL5p2lz_PPyVDEGqmMKWvrvbZCNENIOr-d

is truly pathetic. In every meaning of that word.
18
General Discussion / Re: Ub3rgames Appreciation Thread
Last post by Adûn -
@MaejohI  @Ub3rgames  @Whoever

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
19
Media Highlights / Re: Village Madness
Last post by gosti -
h1z1 tournament? How the hell that works?
20
General Discussion / Re: Release date incoming!
Last post by TimothyJB -
For names, we meant that we'll get back to you guys on it once we get the occasion to talk with the rest of the team.

Commitment are for down the line. What we see as commitment will mostly bring new spell/abilities rather than raw power.
Different magic school should not cancel each other fully. It would still be a bonus, just slightly less.
Though the real advantage would be in the utility and signature spells anyway.

@Ub3rgames
On name changes, please fight for it, so many people have it as an expectation. I agree to an extent with not wanting social repercussions, such as after live launch starts there probably shouldn't be name changes, but lets be real, no-one really understood that the name they choose at the start of indev, which many people view as a beta (whether that's what you want to call it or not) would matter. An alternative solution would be to make meditation account based instead of character based so last minute re-rolls arent a big hassle, though that has some post-launch implications and doesn't sound like a very clean solution.

On titles, flavors still a thing for the pre-launch plan? ie not just signature spells, but things like fire knockups being locked behind titles?