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Topics - Mycke

1
Suggestions / Turning off self buffs.
Why does it take a reg to turn off a self buff? I think that part should be removed and turning it off should be reg free but maybe with a slightly longer cast time as the opportunity cost instead.
2
Your guys communication and being 'here' has been your greatest strength and its what has sustained you so well thus far, but lately you guys seem to have become distant and far less responsive, not to mention less believable.

Morad asked a question about fishing, which is obviously broken/bugged and you just blow it off.
People said duras on armor look wonky and arent right, but you claim it supposed to be that way when its obviously broken/bugged
You keep claiming you are going to launch in 2017 when everyone knows that cant be true.
You say your next patch should be QA this week but not a peep from you guys.

In general the quantity and especially the quality of your communication has declined recently and I really think you need to realize that has been your greatest strength and a good part of the reason people have supported you through this indev, don;t ruin it as you approach the time it will be most important to you heading into the end of indev and into launch.

As a rule all launches have issues, but how well people accept them has a lot to do with how much they trust the company and the game, so I highly recommend you take this into consideration and not deplete your goodwill before the game even launches.
3
General Discussion / Game fall down go boom
4
Bugs & Feedbacks / The durability of chests and helms
Though I understand what you guys are trying to do with making everything break around the same time, it really misses the point that the reason the head and chest were designed to last longer is because they held the enchants and making them break as fast as everything else makes those enchants far less valuable. (blood.shade crafting as well).

Even high tier gear breaks so fast its barely worth enchanting, I think you made the armor breakage rates just too fast, or at least broke a balancing feature when making helms and chests break with everything else.
5
Clan Discussions and Diplomacy / Jokes on me...
So i'm on a raft sailing to take Eltaria and browsing through clans I see Uprising and click on them only to see they only have 6 holdings! Wha wha wha only 6 holdings???

So the whole time im rafting there and back im getting my whole plan together, figuring they pulled back to their Niff paradise best 6 holdings. So im getting kinda fired up with gleams of Mar Shral in my eyes and get back to spearwater to get to my stuff. By now I have this all plannerd out with my last MS keep rune, a clan shard to take it, a Tiq rune to go up there and drop it and a Daem rune to get back from Tiq and ride 10 mods over to MS to complte the task and fully claim the city.

So I click my last MS rune and off I go too what seem the longest loading screen ever and then finally I hear the splat and see "..the city Of Mar Shral owned by Uprising...". Owned by Uprising what? Noooooooooo.......

FUUPRISING!!! :P
6
Suggestions / Basing holding taxes on their features
This is actually Bearskins idea, but he left it to me to articulate...

Make the taxes on each holding have a base for city and hamlet then to that is added more tax based on what that particular holding has built above the basics. So a hamlet with just a work bench is, say 1k, but one with a mine would pay X extra for that mine and another Y if it has a ship yard and extra work benches are z each, with cities being charged for ship yards nodes foundries and wonders.

This would make the taxes better scale to the value of the holding and make 10 great holdings a lot more expensive than just 10 holdings.
7
You have fundamentally raised the skill floor on playing a physical build while lowering the skill floor for playing a mage and in a way it takes us back to magefall, where even people who prefer physical can perform as well or better as a mage. At a certain level of skill (high archery hit percent for one) you can be on par with a mage of similar skill, but for average and below players its a big disadvantage to go physical. Your stating is poorer, your burst healing is poorer, your debuffs (some of which are designed to go with physical play) and of course utility like blinds and mobility and what you do have all takes longer.

Now I understand you want to diffentiate magic from physical combat, but you cant take that much away without having something to replace it with. Now I understand if someone wants to go heavy nad have all that bounce protection they should have gimped magic, but to give light heavy builds almost no knock up protection as well as gimp magic is broken.

At the very least you have to change the knockup curve to better match the magic gimp curve, or allow more magnitude with mostly leather, you have to do one of these.
8
Bugs & Feedbacks / Strange ui bug
So this is a weird one, i keep my oh shit abilities on my f1-5, but every so often they just stop working. When I go to fix them they may say F1 is bind and when I rebind it now says 'button 230' or something then some weeks later randomly they stop working again and will say button 230 or something and when I reset it then it returns to saying F1, back and forth every X weeks I have to reset them.
9
Questions and Answers / Earrings
Now that you redid dura loss, do they serve any purpose or do they not even absorb dura hits anymore?
10
They have no bank nor give anyone an advantage.
11
Trade / Our ore for your stone
Want to trade iron ore for stone 3:1 we have 50k ore to trade and would also sell at 8 ea
12
Its not particularly clear :P
13
Trade / Our ore for your timber
1:1

PM here in game or discord.
14
Questions and Answers / Wrap around world
@Ub3rgames Do you plan on making the e/w edges of the map connected before launch?
15
Questions and Answers / Silly question...
So why is Niff ice and Yas Jungle if they are at the same latitude?

I wonder if the subs were originally supposed to be on the cardinal directions with Niff N Rubi S Yass and Cairn E/W or something.

While im asking questions on a late Sunday night (very early Mon morn for some :p) @Ub3rgames I remeber you saying at one point there were more dungeons in the game that werent activated (ive seen some of the portals) are there any other game elements that exist in what you got from AV but haven't ever been utilized?

PS So whats the raw probability of the patch coming this week? :D