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Topic: Discussion: About Titles (Read 23683 times) previous topic - next topic

Discussion: About Titles
Greetings denizens of Agon,

Today we reveal the list of our first wave of titles.
The focus of this first wave is to make crafting titles a meaningful choice while allowing players to specialize and drastically reduce the perception of grind.

Read more on the DevBlog

Enjoy!
The Darkfall: New Dawn Dev Team.

Re: Discussion: About Titles
Reply #1
Fire Magic
- Explosion
- Magma Storm

Air Magic:
- Stormblast
- Comehither

Water Magic:
- Delayed shot
- Slow

Earth Magic:
- Earthquake
- Meteor strike

Necromancy:
- Eye rot
- Life leech

Arcane Magic
- Wall of Force
- Reflect spell

Witchcraft:
- Witches brew
- spell curse

SpellChanting:
- Healing chant
- Mana Blast

Raw Magic: All arcane damage spells
- Begone
- Burden

Infliction Magic: All infliction damage spells
- Toxic rain
- Flesh curse


PICK 2 OUT OF 20 OR NERF YOUR CHAR, GG THANKS.

Nobody will play mage losing all these spells.

-Toxic rain
-Begone
-Burden
-Eye rot
-HP drain
-WOF
-Reflect
-Stormblast
-Come Hither
-Delay shot
-Slow
-Expolsion
-Witches brew

What are you thinking?! That's like insanely absurd.

You promised at the start we could still play mage how it is now with no downfall, titles would be SPECIALISATION, to play anywhere close to mage as it is now you have to NERF your overall damage AND still lose out on a few spells?!?!?
  • Last Edit: December 19, 2017, 10:33:27 pm by rawrgasm

Re: Discussion: About Titles
Reply #2
Not bad. I thought that the buff spells of each magic school would be signature spells too, but why not.


More important now, let's go pop-corn for the QQ!

Re: Discussion: About Titles
Reply #3
Can you just clarify difference between Potency and Damage please as increase in damage seemed to mean an increase in potency anyway?

Will potency increase damage and secondary effects? or just secondary effects? and will damage not have an effect on level of secondary effect?
  • Last Edit: December 19, 2017, 11:24:41 pm by Oriphus
'Combat will be great - The reason combat will be great is because we will make it great - However, if combat isn't great we will change it so that combat is great, therefore - Combat will be great.' paraphrased from the core circular logic answer to all questions department

Re: Discussion: About Titles
Reply #4
Oh wow. All the alts ppl are going to have to have for crafting! Clans will have to have what 3/4 alts just for crafting now? No combat/pve bonuses for crafting means those toons will be completely unviable in PvE or PvP.

I know ppl want to be dedicated crafters but throw those guys a bone its not like thats all they are going to want to do while in game.

Honestly I like(ish) the combat/magic titles but the crafting/harvesting titles seem like a cash grab. Its basically forcing clan leaders to pay for 4 extra accounts to garuntee supplies for their players.

I hope I'm wrong and a whole flood of "dedicated" crafters come to Darkfall and do nothing but banksit and craft all day but I don't see that happening
  • Last Edit: December 19, 2017, 11:23:10 pm by cutsmyself
My dreams are all dead and buried
Sometimes I wish the sun would just explode
When God comes and calls me to his kingdom
I'll take all ya sons of bitches when I go!
Let her blow!

  • Nuyur
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #5
Alteration Master:
- +8 Overall magical duration
- -4 Overall physical potency

- +12 Titled magic school potency
- -4 to all other magic potency
- -4 to Overall physical potency
- Unlocks two signature spells
Raw Magic: All arcane damage spells
- Begone
- Burden

- Armor Master:
Increases the protection of a character.
This is not in the physical group despite having good synergies with it as we want it to be more easily mixed.

So either you break here and take a combo + 2h sword for the whirlwind.
Which is a big investment, but would give you
+12 Titled weapon potency
- Unlocks whirlwind, seize and power attack for Titled weapon
- -4 Overall Magical Potency
- -4 other melee potency

Basicly it fucks all but the weapon you use.
Which is then run at +4 potency.
While you nerf all magic damage by -8, because begone...
But the duration of wards is...something i at least want to try out.

If the duration is still shit, which i expect because thats what they want the design to achieve...

You'd drop alteration master, which allows you to take a school specific one. (most likely air magic)
Which means you have +4 air dmg....
Fuck all dmg from other schools
+4potency on 2h sword dmg
and fuck all dmg from other weapons
With a bit of armor mixed in because protections

As for physical builds...
i guess it depends if magical potency impacts mana>stamina too
assuming it does...
Warrior:
- Cannot be used with other physical titles.
- +6 Overall physical potency
- -4 Overall magical potency

Combo

Veteran Brawler:
- +8 Overall Physical Stamina efficiency
- -4 Overall Magical Potency

Archer:
- +12: Archery potency
- -4 Overall Magical Potency
- Unlocks disabling shot

- Armor Master:
Increases the protection of a character.
This is not in the physical group despite having good synergies with it as we want it to be more easily mixed.


if mana>stamina is fine to keep up stats
you drop the veteran brawler
and take 2h swords i guess, just for the added disable and melee dmg
you will be able to shoot powerfull enough arrows to pressure into melee (against most bad opponents)
and the trick is just to have enough encumb to not get juggled and survive most damage
but that will have to be tested ingame ofc

I remember the days where you said hybrid would be a thing....RIP

Also, there's basicly 6 magic schools that are worth picking.
Fuck the water debuffs, duration is shit anyway.
Fuck the earth magic ones...does anybody even use earth quake.
Fuck the spell chanting ones...does anybody even use healingchant, or mana blast for that matter.
And you could skip the toxic rain, because thats just a field aoe..not worth a title for it.

So, fire/air/necro/arcane/witchcraft/raw.
However, if you do pick 5 of these (or even 6, i dont care at this point).
You dont have a disable, you have 0 capability to melee...and you still cant afford to run more selfbuffs to decrease the now bumped up damage potential across the board by everybody.

*edit #5
And oh ye, if you think mixing in metal pieces to cover those resistances is a good idea...remember that magnitude drop off with encumberance will make you deal no damage again, and your signature spells get fucked over by them.
Which means...good luck staying alive...enjoy the increased scale of combat that free trail+launch will bring.
Either you kill them in 10 seconds, or you die within that time.
  • Last Edit: December 19, 2017, 10:45:37 pm by Nuyur

Re: Discussion: About Titles
Reply #6
You promised at the start we could still play mage how it is now with no downfall, titles would be SPECIALISATION, to play anywhere close to mage as it is now you have to NERF your overall damage AND still lose out on a few spells?!?!?
Yes I can remeber all those talks how titles will be tweaks on top of what we have now. It seems They were just kidding :D.
Thsstsshs Shthss

Re: Discussion: About Titles
Reply #7
Enchanting looks fucked. I'm surprised sacrifice won't be locked instead of healing chant. (Buff incoming?)
Witches brew being locked is fuckin brutal. Same for begone.

@Ub3rgames have you guys tested this combat internally yet? This shit is gonna be a nightmare to balance.  Also why does scholar say"cannot be used with other magic titles"? None of the other tiers say this. Will we choose one power up magic title and then be free to choose whatever school titles we want?
  • Last Edit: December 19, 2017, 10:47:39 pm by Brown Dorf

  • Raap
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #8
Missing: Details on the perks of gathering/processing titles that make them 'better' than normal gathering/processing.

The rest, pretty shallow, as I expected.

Enchanting looks axed for most non-alts, too many requirements for it to be worthwhile.

But the weirdest combat ones are physical melee blocking out archery efficiency, as I don't see how you can play this game purely as melee exclusively.

And then there is the general armor title, why would mages need access to this when they still got access to 50 defensive buffs, heals, debuffs, utility, and what not. No, what would have made more sense is armor-bound titles if this was for some reason needed, but that's further allowing for balance hell to take hold.

Edit: Hah, eat it, I always said this game will be Alt2Win. These titles are too restricting to be a hybrid combat/logistics character and be viable, hell, there isn't even enough slots to be anything other than a pure mage, a pure melee, or a pure archer, the only choice is which magic school you pick as a mage (picking more than one will gimp you to hell).
  • Last Edit: December 19, 2017, 10:48:35 pm by Raap
Proud member of TD.

  • LRM
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #9
So if I get this straight we have been balancing this whole mess for months and now you are telling us that :
1) Mage will loose access to most of there crucials spells (i can live with that but begone ? really ?)
while
2) Melee focused players are getting an overall massive boost if they only focus on  melee titles

Seems balanced enough...
LRM - Epoch

  • Raap
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #10

2) Melee focused players are getting an overall massive boost if they only focus on  melee titles

Seems balanced enough...
Last time I checked, the only way to heal is with magic. Magic that a melee pusher is being gimped in with these titles.
Proud member of TD.

Re: Discussion: About Titles
Reply #11
I seem to remember that TFW/TFA will be included in the base crafting titles... now they are separate titles.

So we'll really need to have alt crafters :(

I only have 1 account. I planned on picking Bone Armor making title + some magic and PvE titles
Now it looks like if I do that, my Bone armor will suck because of no TFA
And if I want to make good use of TFA, I should take 2-3 additional crafting titles... making me into a 100% dedicated crafter which would be über boring.

PS for the first time since hearing about New Dawn I am genuinely disappointed.
  • Last Edit: December 19, 2017, 10:53:53 pm by Wyverex
Wyverex Erisian, SG of Scrubs


Still a member of SaltyBitches™ Club

  • LRM
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #12

2) Melee focused players are getting an overall massive boost if they only focus on  melee titles

Seems balanced enough...
Last time I checked, the only way to heal is with magic. Magic that a melee pusher is being gimped in with these titles.

Magnitude (witch I imagine to be potency) only barely affects heals

Good thing we have 5 weeks to test that, what a proper use of an indev >.<
LRM - Epoch

  • Nuyur
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #13
Its fine guys.
Each party/group/siege force just has 1 healer in a robe with whatever titles do buff healing.
Then we play a game of protect the VIP, if you kill your opponents healer you will slowly win.

Dont need to restat if you have a heal bot, and heavy armor has health regen, you take stam eff title.
And you dont need to worry about pesky CC getting in your way anymore either, because there will be almost no mages left with how fragile they get AND how they cannot escape from anything unless they pick titles that stop them from restatting.

If i didnt know any better, i would think Fnights picked the spells to make title specs...

Re: Discussion: About Titles
Reply #14
The discord is filled with absolute newbies thinking these titles are a god send, my god you really are catering to a whole new audience and throwing the vets under the bus, thanks ub3r.