And if you actually think melee/archery is overall nerfed you're just delusional. Not gonna say it's balanced, but that's just crazy.
Quote from: TimothyJB on October 28, 2017, 11:56:34 amAnd if you actually think melee/archery is overall nerfed you're just delusional. Not gonna say it's balanced, but that's just crazy. LOL OK, in DF2012 You had Destroyer, Mage Killer (Mage Hunter, Indestructible) at the cost of Elemental Magic, now You dont have that burst at the cost of all magic. You go figure...Also now it seems, even after last patch, that we have a heavier load on our Stamina pool and in current gameplay Stam pool get tripple dipped on physical playstyles.Stam pool drains:1. Your own actions2. Most potent heal in DF aka Stam to Health (frequency/HPS)3. Mage utility especially water/air.
However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
Eh what? I just tried out and run naked half an island before my stam pool got depleted without food. With food, I actually gain stamina slowly. To me this seems a major improvement in the right direction.
Quote from: gosti on October 28, 2017, 12:52:39 pmyou can'tYou can thanks to OP knock-up effect
Archery and melee transmutes are too weak.They have already slightly been buffed with the new damage formula, but they need a bit more. We'll take a second look when we'll be looking at enchanting.The end goal is that magic should not be needed to PvE, and transmutes are the tools that will enable that.
Transmuted Bow and Melee is not week at all, atleast in PvP. THe dealing same dmg like r60 even abit more. But, yes, xmute is expsnive than regular r60...
Maybe against robe.
Quote from: Ub3rgames on October 29, 2017, 06:40:50 amArchery and melee transmutes are too weak.They have already slightly been buffed with the new damage formula, but they need a bit more. We'll take a second look when we'll be looking at enchanting.The end goal is that magic should not be needed to PvE, and transmutes are the tools that will enable that.Transmuted Bow and Melee is not week at all, atleast in PvP. THe dealing same dmg like r60 even abit more. But, yes, xmute is expsnive than regular r60...Just few data:Acid arrow against Theyrill Golem in Archmage + race staff = 35-41 dmgAcid bow + golem slayer(q3) = 10-15+15-20 dmg in front with 70 dex, not maxed archery and thick leather
Its a lot harder as a a physical player (melee/archer) to get the rare mats you need for your weapons/armour than as a mage.Rare Ores - Golems - A Q3 R50 acid tranmuted bow does 20 or so damage where a acid bolt does 38-40 damageSnow Hide - Ice Jarl - A Q3 R50 fire bow does 30 or so damage where a acid bolt does 38-40 damage.Exarch Scales - Sun Exarch - A Q3 R50 acid bow does 15 damage where a holy bolt does 40.The healing & regen of these high end mobs making getting the materials you need alot harder as a physical player than as a mage.Can something be done to balance this out?I dont want to play as a mage to get the mats I need to play as a physical player
Even if you farm in physical/heavy gear you will be flopped like a bitch at the spawns if population picks up. Ub3rgames think its nothing wrong with heavy vs mage, so best option is to just forget about that playstyle and whoever want to play heavy can shine in sieges, bigger groups etc.. but need to roll in light gear for everything else. This is the definition of balance in baguetteland. The only hope we have is for Ub3rgames to have a drug free day.There are alot of clowns that now will tell us that we can do this and this and all fine. Clowns that cant tell the difference between "can", "can't" and "can, but won't".However as a contribution to the topic, they might want to start looking into the transmutes again, but I dont think any physical playstyle is on their radar in the forseeable future.In before they claim we got sidestep and active blocking....
The only problem with transmutes is that they should do more of the elemental damage and LESS arrow damageRemember though it takes less stats to shoot an arrow, you shoot faster and scale better with buddies (haste ect), and in general your armor is more beneficial defensively and argueably offensively than a mages when it comes to farming mobsAside from that your not SUPPOSE to be able to solo everything especially when you want to use/ raise certain skills rather than choosing the most effective methodYou think mages want to spam bolts when they could be leveling a better pvp spell? OP You need to seperate grinding from farming and soloing from making max profit.