@Rokaroo this game is not only about racial wars. that's just one aspect. another aspect that's at least as important if not even more important is the clan vs clan aspect. In that regard it makes sense that a clan set their rules on however they like in their territory. as far as we know ub3rgames will make it possible that a clan can make their territory part of the racial territory, but they don't have to.
ok let's assume you have a blue mahirim. the blue mahirim goes to one of the cities close to the mahirim npc cities. This city is owned by a pure blue mahirim clan. The lone mahirim starts behaving in ways the owners don't like and doesn't obey the rules they have set up for their holding. or maybe they don't even want to have non clan members inside their city. if you don't become gray there is nothing they can do about it.that's why the system is as it is right now. it's actually a fairly simple system. you enter someone's holding you are not allied with or part of and you become gray. once you left the holding and stayed out of combat you return to your blue status 2 minutes later.Is the system perfect? No, it's not. Will it be changed? I guess so. after all they are working on an engagement system that should be able to determine who's breaking rules in a much better way. Also they talked about holding owners being able to set up their own rules. No details are known about it though.
The system as it is works fine. This particular case is just an issue because said hamlet lies literally 1 begone away from NPC towers, which is not the case with just about every other holding IG.
one thing has to be considered though. if player A becomes gray to blue player B without any ingame indication to player A, then player A will be quite confused why a blue player could attack and kill him without losing alignment. There must be a clear indication ingame who sees you as gray and who doesn't, and why.