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Topic: Discussion: Our final roadmap (Read 2378 times) previous topic - next topic - Topic derived from Re: Monday announceme...

Re: Discussion: Our final roadmap
Reply #30
That's neat.  Too bad it's hidden in the folds of the website.  Are you going to update the website more before launch?

Re: Discussion: Our final roadmap
Reply #31
Removal of harvesting and crafting tools :D
I think that's something new :D

actually happy about this it's tedious so often

Hmm but thinking about it - @Ub3rgames had previously said they were going to bring in specialist harvesting tools - the better the tool, the more you got. Change of plan?


They said removal of 'basic' crafting tools

  • gosti
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Re: Discussion: Our final roadmap
Reply #32
I hope the new gui is in the plans too.

Re: Discussion: Our final roadmap
Reply #33
Still no info on server location, or release date.....

Re: Discussion: Our final roadmap
Reply #34
I agree with all of the concerns regarding racial warfront/QOL improvements/updated UI/better NPE. I think if they achieve everything on their road map AND these 4 main concerns that people seem to have, game stands a chance. Ignore these 4 and this game, in terms of content, isn't much different to RoA and will probably suffer the same fate.

My faith in Ub3r is dwindling, I hope they can still deliver as I believe this might be also the last hope for Darkfall :(

  • Fnights
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Re: Discussion: Our final roadmap
Reply #35
- Race height slider and change race feature?
- Mounts with their own HP and stamina bar?
- Removal of begone on water?
- Reworking on trade routes?
- Caravans attacked to mounts?
- Grace period on mob/player graves?
- Automatic loot splitting for parties?
- Cloak, tabards and dye?
- Earth towers?
- Armour complete 3d models ?
- Chat bubbles + tabless chat?
- New GUI, less buttons to smash ?
- Visual overweight backpack?
- Fast roads for mounts?
- Mouse directional mount combat?
- Visible resource node bar?
- Player towns unvalicable shield?
- Ladders?
- Crates?
- Raid stones?
- Race wars?
- Persistence option issues on map and minimap?
- Inventory #bag loot splitting based on the item?
- Sharing kills for quest between party/clan/alliance members?
- Karma hits for joining ARACS clans/alliances ?
- 1H + shield viable playstyle ?
- Maintenance skill inflused like trueforge ?
- Market place hubs? Vendors? Auction houses?
- Quest board in player towns ?

These things aren't mentioned anymore, post launch? Discarded?
These things are very important and should be implemented before the release or the game will suffer population retention.
  • Last Edit: August 22, 2017, 09:24:41 am by Fnights
DnD full roadmap
***
Darkfall Online (Eu-1)
2009~2012
DF1 broken issues

  • Fnights
  • [*][*][*][*][*]
Re: Discussion: Our final roadmap
Reply #36
I agree with all of the concerns regarding racial warfront/QOL improvements/updated UI/better NPE. I think if they achieve everything on their road map AND these 4 main concerns that people seem to have, game stands a chance. Ignore these 4 and this game, in terms of content, isn't much different to RoA and will probably suffer the same fate.

My faith in Ub3r is dwindling, I hope they can still deliver as I believe this might be also the last hope for Darkfall :(

This, without the changes i mentioned above that were discussed in the past months (hope i'm remember correctly), the game is NOT ready and very risky to launch at this state, will probably suffer the same RoA fate.
Nobody will stay and pay for grind for months and get rolled and full looted at a mob spawn, because the only content available is  pratically this.
Racial wars, caravans, market place hubs, vendors, trade routes, etc... are very important content for new players. Some quest aren't simply enought.
  • Last Edit: August 21, 2017, 11:46:56 pm by Fnights
DnD full roadmap
***
Darkfall Online (Eu-1)
2009~2012
DF1 broken issues

Re: Discussion: Our final roadmap
Reply #37
Without going in to too much detail there is so much missing from this roadmap that brought me over here in the first place, Racewars, caravans, city raids, good mounted combat, not to mention that naval combat and ship rework is not even brought to the table. And a launch without reworking starterzones, quests and new player experience further is a mistake you said multiple times that you would not make...

These are all key selling points to me and many others. It's not that we don't like the fixes that has been made already and the once to come.

As much as I would love a launch this year I prolly would not play this. Maybe if you managed to keep the game alive long enough I would join once all these features are in.

Not good enough.
https://www.youtube.com/watch?v=-0lzyUOjvFw

Best of luck.
  • Last Edit: August 22, 2017, 12:16:20 am by Jackiebt

  • nubnax
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Re: Discussion: Our final roadmap
Reply #38
@Jackiebt
the whole roadmap was never meant to be done for launch.
@Fnights
this is an overview not a detailed list.
Bala Eregi - SG of Pickaxe Inc

Re: Discussion: Our final roadmap
Reply #39
Love what you have done there BUT it raises some concerns over whats not on that list.  One of the primary reasons we signed on with ND was this list.

 
 
    -In their racial alliance territory, blue players will received various bonus linked to racial wars fronts.

    -Racial NPC cities will rent cheap apartments to blue players.

    -Racial NPC cities will have Market Place where blue players can hire vendors to sell their wares

    -Quests rewards are tiered by comparing the duration of a character's blue status.

    -You will loose racial buffs and the ability to rent / hire in NPC cities if your clan is allied with ARAC clans.

    -Being part of ARAC clan will make you go rogue permanently.

    -War front will be New Dawn's entry point for large scale PvP.

    -It will allow new player, casual or smaller group to experience large scale combat without the burden of war status.

   - Two kind of front will be added to the game : Borderlands war front (between each racial territory) and Central war front
       (in the middle of Agon).
 
    -Alignment gains and penalties are doubled on a war front.

    -War front will have capturable objectives

    -Racial war bonuses are only for "patriotic" players and payers of the same race of the territory or an allied race.

    -Blue players will be consider as "patriotic" when in the last 10 hours of game time he has gained "commision" by other
      means than player trade.
 
    -Commission is a currency designed to balance out our racial wars. You gain more when your faction is losing, but you
     have more racial buffs when wining.

    -Blue players may buy war bonds at their capital city and be considered patriotic for some time.

   - Blue players under the newbie protection are considered "patriotic" for the duration of their protection + the regular 10     hours

    -War front can be captured with Watchtowers, meaning that racial territory can be pushed forward by enterprising RAC clans.

    -ARAC clans or alliances can capture war fronts too, and will gain the buffs for themselves only instead of sharing it with a race
     alliance.


I am hoping this was not tossed to the wayside.
  • Last Edit: August 22, 2017, 02:58:42 am by Xeris Ta'Kier
The Mirdain are back!

Re: Discussion: Our final roadmap
Reply #40
They stated that they have the opinion that currently there is enough to do in darkfall.

I disagree , without some meaningful pvp content besides watch towers this game may go the way of RoA.

Not to mention the myriad of things still yet to be implemented that would improve QOL and NPE

Re: Discussion: Our final roadmap
Reply #41
To reiterate, this roadmap is painted in broad strokes and focuses mostly on macro level features, not on details.
Past patch notes weren't described in details either.

Its purpose is to give a general idea of what was accomplished in the past year for less avid followers of the game and anyone new to New Dawn.
It can be summed up as a tl;dr of all our communication on the forums, in preparation for broadcasting to a wider audience.

In short: we need brevity in our outside communication.
More changes to the website will come, following the same concise form.

On upcoming features:
Do not underestimate what is being worked on. Most of it is related to quality of life, especially for new players.
Streamlining character progression and allowing for specialization are all capital steps in improving the lives of players.
Not to mention the benefits of a healthy economy as the cornerstones for a less tedious game.

As you'll notice, the racial wars are represented too.
A harsh alignment system will allow a better experience, but more importantly, will be a source of meaningful content
Warfronts objectives are indeed coming post launch, but racial wars should already be a thing prior.
And of course, griefing prevention is crucial to a sustainable launch.
The Darkfall: New Dawn Dev Team.

Re: Discussion: Our final roadmap
Reply #42
thanks for the clarification, concerns mostly alleviated  ;D
The Mirdain are back!

Re: Discussion: Our final roadmap
Reply #43
snip


I believe you mentioned somewhere previously a UI overhaul wouldn't be in for launch, I strongly recommend that you take the time to implement one for reasons so obvious I can't believe you would even consider not overhauling it.

www.twitch.tv/rawrgasmtv
Rawr Gasm - SG of Giants
"Currently the drifting is entirely in the hands of players. Be better at fighting and you can reduce, even reverse the sliding." - Ub3rgames @ Uprising


Re: Discussion: Our final roadmap
Reply #44
snip


I believe you mentioned somewhere previously a UI overhaul wouldn't be in for launch, I strongly recommend that you take the time to implement one for reasons so obvious I can't believe you would even consider not overhauling it.
Quoted for emphasis.