In principle, this is an interesting idea. Thank you for opening this thread.Here are a few possible issues we see:- this will indirectly make disabling shot, and by extension archery, mandatory. This increases the imposed grind to be viable. - we may have to implement a LM or GM spell to prevent blocking, but it buffs hybrids since they will have two ranged abilities, unless we make them share cooldowns.- changing block disables to only work on blocking characters will alleviate the issue, but if a disabling effect is too widespread then blocking in normal situations is nerfed.We could try implementing it and see how it play tests.Initially, blocking would block the same percentages than for damages.IF our foreseen issues arise, we have the outlined fixes available later on. If debuffs are still too strong in a wof/knockup ,we can look at more blocking buffs. For instance a well timed block would completely cancel a debuff.IF we notice it causes more issues than it solves, we can always revert the changes.This is maybe the first suggestion we had not already thought about.So does any one see potential issues with these solutions? Or issues that we missed in our "on the spot" reaction?
Good. Let's wait for more people to pitch in, but it seems like we have a plan.Remember also that stats debuffs will be switched to percentages or different calculation to impact high end characters as much as newer ones.Did we... Did we read this right? You just suggested we did something like UW?Joking aside, we're aware of a few thing UW got right and will not hesitate to reimplement them.We'll do a thread to ask you guys about what you think should be salvaged.For a block meter, that is a good concept, but the stamina use and imperfect blocking serves the same purpose and fits well with Darkfall's combat.Unless blocking becomes too OP, which we doubt it will, we do not need to over complexify.We do agree that melee could get improved.The combat system was amazing with the weaving in and out of melee and ranged, but we also see some potential changes to make the trading of blows more interesting.We planned a blog post in a couple weeks, but a thread would let us discuss it earlier.Feel free to copy paste old suggestions. We have not followed the official forums in years and may have missed diamonds.
Same for the headless chicken, we have some ideas. The first step is making timed blocking a thing and fixing seize to reduce sprint speed.