QuoteWhy not? This is necessary to decrease the hybrid oneside build and force everyone to grind and macro everything, a huge issue that make Darkfall a desert.There were alot more factors in Darkfall becoming deserted.. and alot of those factors are addressed by DnD's changesI know you want to defend your ideas, but I think you will be happy with what DnD will do ultimately
Why not? This is necessary to decrease the hybrid oneside build and force everyone to grind and macro everything, a huge issue that make Darkfall a desert.
We liked the feat system, it was one of the interesting things UW did, and we will probably add an achievement system providing meditation points. It will be just another way to help out new players and casual to catch up.But it is a lot of work and creating a system that does not exist yet, so it is very low priority. It will be fine in an update after launch, when a gap will actually exist.We already planned to add meditation points to all quests and increase the amount of daily quests both in dungeons but also through the racial sub factions. Which again should help new players and casuals remain in the game.That's also why we want to keep meditation offline, it prevents double dipping. if you play a lot, you already progress a lot and don't need meditation as much.As an unrelated side note, we also have a concept for player driven bounties:- Go at an NPC, pay a bounty to get a target ganked once.- Players can go at the NPC to pick up the bounty quest, gank the target and come back to get the reward.- There will be limitations like no friends/clan/alliance members and no new characters can pick up the bounty. (to avoid exploits)- There will be also a "bounty board" fee of 10% gold getting destroyed in the process.- With skill decay on gank, it will be a player driven reputation system.