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Topic: Live update patch 1.2 notes (Read 5200 times) previous topic - next topic

Re: Live update patch 1.2 notes
Reply #15
Hire Gm/Support or Devs else we are fucked. Too slow. Too fucking slow
3 weeks and only remote view? lmao seriously go early access get more money hire more poeple this is a joke 3. so @Ub3rgames when is next patch another 3 weeks for clan nodes outside cities??

Re: Live update patch 1.2 notes
Reply #16
I hope watchtowers and racial warfronts are being worked on in tandum , however based on their explanation on how time consuming it was to add remote viewing markets i guess they are not doing that.

It is underwhelming because this isnt really what the devs need to be bogged down by, all the little bits the pieces should come later the main content and selling point of the game (conquests) should be worked on first without distractions.

  • Niburu
  • [*][*][*][*][*]
Re: Live update patch 1.2 notes
Reply #17
They should have waited till next week and released the other stuff they have with this patch. NOT.

They add small stuff when its DONE instead of bigger patches every 2 months. I rather have the stuff right when its dont since we are in need of adjustments on many fronts. Also they exactly said what will come in the next patches:

In the next couple weeks:
- More magical changes, delivered as they get completed.
- Contextual gray: The first use being a radius during sieges allowing attackers and defenders to kill any interfering parties without being free targets themselves. Mutual allies will be allowed to kill mutual allies as well.
- Declaring war on ARAC/Evil/Racial enemy clans changed to a low flat price.
- Tweaks of the siege rules to make them more engaging and understandable.
- Remote view/purchase from a marketplace to other marketplaces. You will still have to move to get the item. [DONE]
- Remote withdraw of gold for an extra fee. [DONE]
Darkfall is the best experience on PC with my pants not unzipped.

Re: Live update patch 1.2 notes
Reply #18
They should have waited till next week and released the other stuff they have with this patch. NOT.

They add small stuff when its DONE instead of bigger patches every 2 months. I rather have the stuff right when its dont since we are in need of adjustments on many fronts. Also they exactly said what will come in the next patches:

In the next couple weeks:
- More magical changes, delivered as they get completed.
- Contextual gray: The first use being a radius during sieges allowing attackers and defenders to kill any interfering parties without being free targets themselves. Mutual allies will be allowed to kill mutual allies as well.
- Declaring war on ARAC/Evil/Racial enemy clans changed to a low flat price.
- Tweaks of the siege rules to make them more engaging and understandable.
- Remote view/purchase from a marketplace to other marketplaces. You will still have to move to get the item. [DONE]
- Remote withdraw of gold for an extra fee. [DONE]

This guy isn't upset with the ARAC clan changes / Siege cost reductions still not being patched 3 months post launch even though promised before launch because his clan is happy that it's so expensive to siege them right now.

#justwait
dodgy bastard

Re: Live update patch 1.2 notes
Reply #19
This kind of work (minor tweaks of crucial mechanic) should have been done and tested way before launch. You had two years to introduce markets, race wars, local banking. Instead you wasted it on shit that could have been easily changed later (combat tweaks).

Basically you launched darkfall online with untested local banking. And charged us for a "new" game.
Even after this patch, months after release, this is still original darkfall online but with local banking and dumbed-down combat. With band-aids on top of band-aids that repair one thing to damage an other.
  • Last Edit: April 13, 2018, 02:22:37 pm by wildNothing

Re: Live update patch 1.2 notes
Reply #20
This kind of work (minor tweaks of crucial mechanic) should have been done and tested way before launch. You had two years to introduce markets, race wars, local banking. Instead you wasted it on shit that could have been easily changed later (combat tweaks).

Basically you launched darkfall online with untested local banking. And charged us for the same game again. And it still is darkfall online with local banking. With band-aids on top of band-aids.
An ARAC game with no ARAC mechanics


It's got so bad most people gave up waiting and gone -100 red lol
dodgy bastard

Re: Live update patch 1.2 notes
Reply #21
This kind of work (minor tweaks of crucial mechanic) should have been done and tested way before launch. You had two years to introduce markets, race wars, local banking. Instead you wasted it on shit that could have been easily changed later (combat tweaks).

Basically you launched darkfall online with untested local banking. And charged us for the same game again. And it still is darkfall online with local banking. With band-aids on top of band-aids.
An ARAC game with no ARAC mechanics


It's got so bad most people gave up waiting and gone -100 red lol
Well, some went down to -100 just because they defended themselves fighting ARAC groups. But at least now they can check prices in ALL chaos city markets. lol

  • Niburu
  • [*][*][*][*][*]
Re: Live update patch 1.2 notes
Reply #22
They should have waited till next week and released the other stuff they have with this patch. NOT.

They add small stuff when its DONE instead of bigger patches every 2 months. I rather have the stuff right when its dont since we are in need of adjustments on many fronts. Also they exactly said what will come in the next patches:

In the next couple weeks:
- More magical changes, delivered as they get completed.
- Contextual gray: The first use being a radius during sieges allowing attackers and defenders to kill any interfering parties without being free targets themselves. Mutual allies will be allowed to kill mutual allies as well.
- Declaring war on ARAC/Evil/Racial enemy clans changed to a low flat price.
- Tweaks of the siege rules to make them more engaging and understandable.
- Remote view/purchase from a marketplace to other marketplaces. You will still have to move to get the item. [DONE]
- Remote withdraw of gold for an extra fee. [DONE]

This guy isn't upset with the ARAC clan changes / Siege cost reductions still not being patched 3 months post launch even though promised before launch because his clan is happy that it's so expensive to siege them right now.

#justwait

i think it has more to do with not playing or really knowing about this version 1 day before release.
Darkfall is the best experience on PC with my pants not unzipped.

Re: Live update patch 1.2 notes
Reply #23

Well, some went down to -100 just because they defended themselves fighting ARAC groups. But at least now they can check prices in ALL chaos city markets. lol

In spite of promises to the contrary, I'd bet my leftie that an alignment reset is coming.  As much as I hate that players can have their cake and eat it too, it'll be better for the game than not.

Well, some went down to -100 just because they defended themselves fighting ARAC groups. But at least now they can check prices in ALL chaos city markets. lol

In spite of promises to the contrary, I'd bet my leftie that an alignment reset is coming.  As much as I hate that players can have their cake and eat it too, it'll be better for the game than not.
I feel you over estimate there capabilities not that they wouldn't want to do an alignment reset it's more can they and how many months/years would it take for them to build the lay down the foundation, work the code, build up the walls, tile the roof then QA it for half a year?
dodgy bastard

Re: Live update patch 1.2 notes
Reply #24
We patch what gets completed when it gets completed rather than stockpiling them.
This change to marketplaces is a pretty heavy one, equivalent in scope to the initial marketplace implementation.

It is necessary to be done and serve as a tool to promote trade. It will also benefit buy orders and transport contracts when they come in.
There were people that were unaware that, for example, they could be making over x10 on some resources/items.

Regarding ARAc and sieging:
The first step is to complete the feature that prevents sieges to be alignment killers or full of blue blocking.
Without it, sieges would essentially bring most clans to a point of no return alignment wise, and would be a disservice to the racial wars.
That should be completed today and go in QA next week. War and siege changes will come with it.

Then we'll go on to the ARAC consequences, and more importantly, racial buffs.
However, we have to remind players that racial consequences, the perma-rogue for clans and their allies, is mostly fluff.
The real change will come from the incentives to remain in a blue clan long term.

That is an aspect we have yet to outline to the community, but is already work in progress on our end.

@Rigan @whiswher
Not in the short term, but market places as an optional building in holdings is planned.
However, to be optional, we need alternatives that are equally worth it. Arenas, hospitals, and more.
We're not yet at that point.

The lack of knowledge of what is possible has been something hampering players and clans not inclined to be traders.
Statistically, more active characters are without a clan, but regardless, this impact more overall players, and will do so progressively more as we localize resources more and more.

@Valar @Aglorien @Crisply Vague @amejis85
Perhaps we need to explain more, but we have recovered velocity for this patch and the next.
The next one is aimed for next week or early the week after.

This patch is the work of a single dev while others complete work on other aspects of the game (namely, sieges and magic)
Rather than wait an extra week, we patched what was completed.

@Xplozyon
Not at this point. First, we want to focus the bulk of sales on the marketplaces until they work smoothly.
In the long run, we view house vendors as a brick and mortar business with advanced services, like repairs and some automation.
An aggregation of the vendors of a single village is considered too, but not yet planned.

@lambdaExpression
This is not ignored. To explain:
There is currently an issue with mages feeling too weak, while they were considered superior at the end of InDev.
We suspect that the issue is partly economic and partly barrier of entry (grind wise but also player skill wise)

Part of it is the over adjustment in the prices of robes/bones armor, and the low impact of low end staves.
Having the racial staves become bread and butter is meant to help out that part of the population create a potent gear bag.

@wildNothing
If you remember discussions before the launch of InDev and throughout InDev, this was the plan all along.
We realize that our feature creep blurred the lines somewhat, but the strict minimum for a wipe was the goal. We just went further in order to get titles in for release.

In the case of remote views, this is not a minor tweak. Both code wise and concept wise, it is a major paradigm shift.
We initially did not want to implement it. There is a risk for the global market to standardize which will harm dedicated traders and crafters.
However, they will know how to adapt, and it will hopefully help the general population enough to make it worth the tradeoff.
The Darkfall: New Dawn Dev Team.

Re: Live update patch 1.2 notes
Reply #25
Regarding ARAc and sieging:
The first step is to complete the feature that prevents sieges to be alignment killers or full of blue blocking.
Without it, sieges would essentially bring most clans to a point of no return alignment wise, and would be a disservice to the racial wars.
That should be completed today and go in QA next week. War and siege changes will come with it.
This statement shows what state the game is currently in. Not even sieges are ready. It's a regress from original darkfall actually. And you took money for this and call it "launched" game. Don't you have any shame?

Then we'll go on to the ARAC consequences, and more importantly, racial buffs.
However, we have to remind players that racial consequences, the perma-rogue for clans and their allies, is mostly fluff.
The real change will come from the incentives to remain in a blue clan long term.
WTF? Racial buffs more important than ARAC penalties? Without ARAC penalties no racial feature will be able to work properly / produce intended outcome. You should know this ffs.
  • Last Edit: April 13, 2018, 03:07:26 pm by wildNothing

Re: Live update patch 1.2 notes
Reply #26
Then we'll go on to the ARAC consequences, and more importantly, racial buffs.
However, we have to remind players that racial consequences, the perma-rogue for clans and their allies, is mostly fluff.
The real change will come from the incentives to remain in a blue clan long term.
WTF? Racial buffs more important than ARAC penalties? Without ARAC penalties no racial feature will be able to work properly / produce intended outcome. People go red for defending themselves against ARAC groups and you think that making them lose allignment is not enough, you want them to lose racial buffs because they went red? Fucking joke.

To be fair here, they already have plans to address this. Rogue around siege stones/perma rogue of clans who have enemy/red players in their clan/alliance.

All of which I imagine will come before we even see racial buffs.

Re: Live update patch 1.2 notes
Reply #27
So you recognize there is an over adjustment in the price of bone armor and robes and not do anything about it, after it has been pointed out 20 times and it is just a number change in a crafting recipe? Seriously?

And not touching the r80 issue is equally laughable. It breaks r60-70 staves and all the mat sink, cost and risk)reward that go with it.

Get higher armour rank accessible for mages, up the costs of r80. Same power output, smoothening gear progression cost and power already.
  • Last Edit: April 13, 2018, 03:11:22 pm by Asdrael

Re: Live update patch 1.2 notes
Reply #28
To be fair here, they already have plans to address this. Rogue around siege stones/perma rogue of clans who have enemy/red players in their clan/alliance.

All of which I imagine will come before we even see racial buffs.

Let's hope so. I'm just pointing out what they said, that a racial feature is more important than ARAC penalties. While without ARAC penalties there are no working racial wars, so no foundation for any racial features. If they say things like this it means they think like this. No logic or coherent vision of the game.

Re: Live update patch 1.2 notes
Reply #29
The issue isn't that this patch is not good change, the issue is your methodology of priortisation.

Since before launch you made out ARAC changes would be in ASAP, and now 3 months post still not here.

It's simoly not good enough, amount of clans and people who made communities based on these changes which have now disbanded and or quit is countless and that's due to you not prioritising it as something should be patched straight away.

People warned you of the siegestone blueblocking well before you launched the game, but did you listen or take it as a priority.. nope and now it's completely killed the games only true end game content.

Ggwp

@Ub3rgames
dodgy bastard