Walk of Shame has to stay!It's the only thing protecting new players from gankhungry veterans!Once warfronts are implemented in 2020 Walk of Shame won't be a problem anymore! If you don't see this you don't get the VISION!!!!!
Fair enough ill be there, Actually can we do it Thurs(ive been lugging boxes of books all morning from a collection I bought and a little beat)
A wise man learns from others mistakes.A normal person learns from his own.A fool never learns.If you are too stupid to bank mounts in various locations you deserve to walk.
Quote from: luckyy007 on April 12, 2018, 07:57:11 pmWalk of Shame has to stay!It's the only thing protecting new players from gankhungry veterans!Once warfronts are implemented in 2020 Walk of Shame won't be a problem anymore! If you don't see this you don't get the VISION!!!!!This guy sees the vision. Add blessed ethereal mounts aka UO. Can travel at blue tail speed and instantly dismount you and pop into your backpack if you take damage or choose to dismount. The only condition is you have to be naked with nothing other than your newbie weapons and can only remount it every 5 mins. Sounds super technical but it's a better compreomise to spawning at a random stone in bumfuck Egypt or suiciding all the way back to your original bundstone
However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
The reason is troop commitment.The walk of shame has to stay, but we also have to find ways to make it less frustrating.This has been our position from the start, but now we can spend some time to explain why.To explain:Today you will occasionally have a walk of shame. It is annoying, on that we absolutely agree, but the situation is still avoidable.This is mostly under your control. You moved there and didn't prepare/anticipate. Some players even enjoy the methodical aspect.Some do not, however it is a necessary evil as the alternative would be far more frustrating.As InDev and even the VCP behaviors early in the life of the server proved, players are risk averse and hate fights where they don't have a chance.We've seen people stop going to VCP near them and even complain vehemently because they were too small to compete.This will plague any objective in a game like ours which has no instancing.Now fast forward a bit, when there will be harvesting nodes out of cities, raid stones, watchtowers and racial war fronts.Imagine every single attack from smaller clans or individuals, which are the majority, turning out facing a massive opposition.People would stop attacking, large clans would become entrenched and bored, and in the end everyone misses opportunities for fun PvP.
The most common suggestion is "naked with 24h cooldown", but that isn't any better.Clan doctrines are a thing. If you have a territory to defend, as a leader, the optimum strategy is to order your players to not use their recalls. If you want to be a kind leader, you're at a disadvantage compared to your competition. it is a no-win scenario.Even if it is once a day, the first raid would essentially be gear donation, with all those who came back still being in the area making subsequent attacks not worth it.
Not to mention all other issue like defending two locations at the same time.People living near location A having to bind to location B, since in case of death they can still respawn at A and effectively live there, but can reinforce at a moment's notice the other side.The whole population is essentially defending both locations at the same time, regardless of distance.
In conclusion:The inability to cross the map instantly, being on death or on a recall, is absolutely necessary.However, the consequences for the individuals do not have to be as aggravating as they are now.More tools can be implemented to make the situation even more in the players' hands.
Flopfall: New Dawn. Please buy 6 accounts.