The classical argument is that the option of respawning at your capital would allow you to wear a trash bag and go try your luck/grief somewhere and suffer only half the penalty travel time of you die. But with meaningful alignment and incentives for racial warfare, this should be limited.
Another one is "bank an extra mount nearby". So you do the same walk of shame shit, just 50% faster.I do agree with you tho, in that an option for a "capital respawn" should always be given. The PoS WoS isn't fun by itself, and since usually you do it after losing, the mood in coms isn't always the best... Adding a time sink punishment after losing a great bag doesn't bring anything positive. Hell, could always have it as a incentive to stay Blue.
L.S.From what i gathered from people who left this game the lack of travel options is making them stop playing. I like the local banking and having to organise ahead is fun. The old DFO had a overkill off fast travel options so nerving those is a legit means of creating a more open world. Seeing the same faces at every hotspot and leaving the casual or starting players without any pvp content other then dying to the same eltist clan over and over will destroy the population 100%.But now we see the same thing happen because of the nerve of travel options. When you die at a fight and have no means to regear or get a mount you have to travel great distances by foot. I do not have to explain that a huge penalty on death and the long walk of shame isnt adding any positivity or fun factor to this game. You login to have some fun, if your unlucky you get outnumbered heavily and then the time consuming walk of shame starts.Simple solution, if you die you can revive at the stone you are bound too. So no bindstone recall which you can activivate and use to transport your stuff around but a simple naked revival of your char at the place you call Home. No more walk of shame it hurts the game more then it does good and the options to revive at bindstones near to the location of death can still be used if the player wants too.Since i can not see anything bad from adding bindstone revival which will conflict with local banking or could be abused to transport gear i see no problems on adding this to the game. If i overlooked any side effect of implementing bindstone revival please discuss, maybe there are other or better idea's which can help us get rid of that stupid time consuming walk of shame.
However, you have to take into account why we are introducing local banking.In New Dawn, its main purpose is to be a convenience feature.
Walk of Shame has to stay!It's the only thing protecting new players from gankhungry veterans!Once warfronts are implemented in 2020 Walk of Shame won't be a problem anymore! If you don't see this you don't get the VISION!!!!!