Things that can reward a player that can only log on 1h or less at a time, making them keep a feeling of progression.
Quote from: lambdaExpression on February 05, 2018, 10:10:41 pmYet some of you want to change DND to be like RoA.Insanity is doing the same thing over and over again and expecting a different result.Keep DnD like DnD. We don't need these recycled arena trash that failed in 3 other DF game. Stop wasting your time and go enjoy RoA before it shuts down soon.I think you're mistaking people wanting RoA for people that want a game that doesn't feel like if you don't dedicate 6+ hours to it daily you won't get anywhere. The game isn't casual friendly at all. Those of us with careers and / or families are just slowly realizing that the game is life draining for a variety of reasons and the only option we see available to us is to just quit. Not every holding in the game is near spawns that certain playstyles benefit from. Travel is required. You can say "Well live closer to where you need to be"... but then we would miss out on clan activities like village capture runs near the clan holding(s) and etc.There needs to be a middle ground here. Right now DND took the hardcore mentality a bit too far and the end result is a game that will not appeal to a lot of people with limited time to play video games. The retention rate for Darkfall was bad enough before DND... and with all the changes they've made (Despite all the positive) I think they've actually managed to make things worse in that regard.
Yet some of you want to change DND to be like RoA.Insanity is doing the same thing over and over again and expecting a different result.Keep DnD like DnD. We don't need these recycled arena trash that failed in 3 other DF game. Stop wasting your time and go enjoy RoA before it shuts down soon.
Faster roads are considered, but we are very cautious about it. We would prefer more convenient roads over faster ones.The world isn't that large, and a big part of what makes local banking work is the barrier of entry it creates.Virtually shrinking the world through faster speed risks becoming detrimental to the economy.We are already worried that the world is too small for a meaningful profit margin to exist.It is capital we do not jeopardize the economy as it is a core source of QoL and convenience.Though we agree that we need more activities that can be done in shorter play sessions.Things that can reward a player that can only log on 1h or less at a time, making them keep a feeling of progression.We also need to continue adding features to the market places, main of which would be buy orders to act as "quests" for crafters.Right now our focus is on finishing up the remaining glitches of the alignment system and then build up racial wars more.
Next time you post @Otoan try and actually know what your talking about or at least try and pretend
I have a wife, kid, and a career. I play in the evenings and on weekends.You do not need to no life the game to have fun.