I don't want to get drawn into a theorycraft discussion on LB. I support the feature, I just want to understand the mechanics designed to support it.In specific I am trying to understand this line.- There will always be at least one location available with a bank nearby, to prevent being left without gear.If the player does not have any stocked banks in the local vacinity, and there is no market place bank option available then how is the player prevented being left without gear.I just dont follow this. Hopefuly soemone can explain. Thx.
I can explain - this quote is simply a lie, false advertisement from game developer.
I actually like the idea of local banking, but I think that is a piss poor solution that will drive many players away.You say - if you go farm away from your bank you should prepare another bank nearby. What happens if you die en route. The idea you need to take two or more gearbags each time and hope to bank them safely near your farm spot is pretty insane imo.
I like localisation but not THAT local!! Its like you get a small circle of existence around your banking area and then your naked on foot!!You say gold is global and you always have a bank respawn option but that means absolutely nothing in most scenarios of this. It is literally not even relevant to many many situations...
I guess I will head to a sub continent at launch, as I wont be clanned and there are simply too many bindstones/banks on the mainland that would restrict my existence to once screenshot! The sub continients have only one bank each so presumably they are exempt from this hastles as you will always get a respwan option at the chaos city and at least have use of one whoe sub continent with enough famring available at least level a char up lol.Maybe I am missing something but i see this being a total game killer tbh.
@donutkebab use logic and imaginationNo matter how good you will prepare. With local respawn and local banking in case of trouble it will be possible to ran out of gear before you successfully return from remote location. So it's not true that you will always have at least one location available with a bank nearby that prevents being left without gear. No respawn mechanic and no form of banking can prevent being left without gear. But local banking combined with local respawn can create such situation very often. So to claim it will be the other way around is spreading bullshit.Don't get me wrong, I don't want global or regional banking, I like local banking. I also like local respawn mechanic. But claim made by devs that we are discussing here is simply false. Marketing bullshit.
Quote from: wildNothing on January 10, 2018, 11:56:47 am@donutkebab use logic and imaginationNo matter how good you will prepare. With local respawn and local banking in case of trouble it will be possible to ran out of gear before you successfully return from remote location. So it's not true that you will always have at least one location available with a bank nearby that prevents being left without gear. No respawn mechanic and no form of banking can prevent being left without gear. But local banking combined with local respawn can create such situation very often. So to claim it will be the other way around is spreading bullshit.Don't get me wrong, I don't want global or regional banking, I like local banking. I also like local respawn mechanic. But claim made by devs that we are discussing here is simply false. Marketing bullshit.uhhhhhhhhhhhwhat?What do they claim, could you please tell me this
- There will always be at least one location available with a bank nearby, to prevent being left without gear.
I think it is you who is missing the point actually but we shall see who is better prepared. You miss MY point - respawn deaths do not impinge on local trade. If you can refute taht , do....Anyway it weill be interesting to see which route pays off. But I am not scared to live in choas towns. I lived solo in chaos towns for like 6 years before ;pThx for the clarification on mechanics guys - I do appreciate it. Im out, see yas at laucnh everyone.
...If you live at a location, you gain the resources there easily so you can sell them at a cheap value, but in a large enough quantity to get revenue.The price difference and high supply means it attracts someone to buy it to turn in a profit. The same thing happens on the other end of the map with items you do not have access to.It ends up averaging the overall price of a gear bag wherever you purchase it, with the individual components having different values.The reason why this works is due to the travel barrier of entry.There is already a risk that the game world is too small for local banking to really create large enough price discrepancies to justify trading. Increasing fast travels can undermine the whole concept, even if it is just speeding up mounts or ships.There is potential harm and we have to be careful.The fluidity Darkfall needs comes from local banking.It comes from having "regular" players not feel it due to supply existing and not needing to do all the travels themselves.If we undermine the economy for the sake of accessibility, then we're back at forced travels like global banking enforces and we lose a lot more overall accessibility.We realize that unless people have been taught about it or have experienced it, local banking is a counter intuitive concept."Why should something that adds travels reduces my need to travel?"
We strongly recommend you study how it works in Eve Online, with local items, local market places and a global currency, which is similar to what we're implementing.In practice, most people do not carry around their entire bank, they do not even have to move or keep resources everywhere. They purchase needed items where they are needed, and liquidate unneeded ones.Hoarding is a symptom of Darkfall's economy issues.The short explanation is that most of the tediousness of Vanilla Darkfall stems from creating a gear bag in a game designed for local banking that switched to global banking.This results in a situation where you have to do everything yourself, including traveling the world to farm for the already regionalized items.When Darkfall players hear about local banking and no instant travels, the first thing that jumps to their mind is "how will I do it all?"But that's a first level thought, that doesn't take into account the meta consequences of changes.Barrier of entries are necessary for economic activities to be profitable.Regionalization and localization are both needed to get the supply/demand necessary for a fluid production chain. People will do the moving around so you don't have to, and you will get the revenue to purchase what you need because you have resources they want to buy to sell for more elsewhere.It is a positive feedback loop where each successful trade reinforces the system.Local banking is the backbone of having a solid economy, and in Darkfall that will be source of convenience and content.Especially for casual players, which will have all the benefits of asynchronous trade that get completed because people are actually playing the game to be traders/crafters/harvesters.
sure I can tell you that. Surprised you produced few walls of text already without even noticing to what you are responding.Here it is:Quote- There will always be at least one location available with a bank nearby, to prevent being left without gear.I say that it is no possible to "prevent being left without gear". Sooner or later you will respawn at a location and have no gear nor marketplace around to buy anything. All it takes actually is a death while traveling and then few deaths when you try to leave the area but are being hunted. Thus I say that what they say is not true. Empty words, marketing bullshit to sell local respawn mechanic. The mechanic I like, bullshitting not so much. The guy that brought this up is right, that this mechanic could be painful for some. You are just missing the point completely.
By the way, the reason why I often produce "wall of texts" is, I like to explain the details why I think and also sometimes examples and critic if I see something I think is not right. I don't really care that much that you ADHD people who are just typing 1 sentence and expect that it is all that it needs are upset to read more than that.....reading must be really hard on some of you, as much as it seems to be hard for me to write short texts...fuck.
Yeah, your walls of text look like you don't have any real point to present. Don't worry, most of us are capable of reading long texts. Just not from some donutkebab on a game forum. I understand that you are young (at least I hope so) so you think that whole world revolves around you, but no matter how strong you believe in it, it is not true.