Another sheathe/unsheathe thing that would be great: When you have a staff equipped but sheathed and you select a spell then unsheathe the staff and select that spell.
Quote from: Falesh on July 06, 2016, 03:59:19 pmAnother sheathe/unsheathe thing that would be great: When you have a staff equipped but sheathed and you select a spell then unsheathe the staff and select that spell.I think that's already how it works, if not, then i don't understand what you mean.
I don't want it to start casting, just unsheathe and select the spell. Right now if your staff is sheathed and you press a key that selects a spell nothing happens, the spell isn't selected.
Can we have a "Cancel Cast" when we press R on the QoL list please ?
I think cancel cast is a good idea, DF UW had it if I remember correctly (one of the few cool features about the game). There should be a food/pot cooldown. It's annoying to keep spamming something and not knowing when you can actually use it.
Quote from: Falesh on July 06, 2016, 10:00:14 pmI don't want it to start casting, just unsheathe and select the spell. Right now if your staff is sheathed and you press a key that selects a spell nothing happens, the spell isn't selected.So what you want is for the spell to be selected when you unsheath so when you click to clast that will be the spell you cast, OK, i think i get it xD
Box with dot which indicates player location on main map should also have a directional arrow like the minimap does to quickly see what direction you are facing.
Some things that came to my mind during the first hours of gameplay.Change default attack for a weapon by dragging a spell from your skillbar (atm it only works from spellbook)Ergonomic option for us older gamers: automatically knock in an arrow, or preload the spell and hold it, then release on click.Loot window appearing in the same place.Indicator for weapon durability in weapons bar. Warning for low dura equipment.Remember opened bags in bank.Mount facing always in the direction the player looked when spawned
Destroyer, Magic upgrades, etc to be added to the chaos cities trainersA way to gain alignment that isn't the sodding chaos church (it'll take me 60 days to fix my alignment, woo)Chaos city NPC's to offer questsNew player tutorial should explain the alignment system better, was talking to a newbro who had misunderstandingly killed my alt and fucked up his new player experience by going red. (In his situation my best advice to him was to legitimately just reroll which is a shitty scenario)Edit -Adding to this as well, we know the meditation system is meant to be a "catch up mechanic".The issue I see with this, is outside of starter cities, dungeons are the only way to get points, and as @Ub3rgames has said, they want these dungeons to be PvP hotspots.It seems ENTIRELY counter productive to lock the "catch up" system, behind PvP hotspots that will be locked down by the exact people you're trying to catch up to.
Rejected suggestionsRegional banking(Does not adhere to the Ub3rs vision of what DnD should be.)Making selling of multiple items of the same kind easier(Ninogan)The ability to drop items onto bags to add it to the bag. (lotuslocti)