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Messages - CeliahAiley

Off-Topic Discussions / Re: kept for posterity
Followup questions:
In the first few days of release, we said that PvE was superior to VCPs and even went as far as saying "it was a better use of your time and your alts".
People did not believe us then, and even got angry at us for stating it, yet it was designed that way and we observed it in game even early on.

A few weeks later players publicly released data that prove it was true and that they made more without ever using a VCP.
Their intent was not to support our explanations, but why did that information have to come from players to be believed?
And even then, why didn't the public perception shift to adapt to that "new" information?

Where is that information?
Come on, that's tasteless.
Trade / Re: WTB Large Villa - Paying in skill gains
r0lf :D
@Recasintra French Connection have many good people, like you said. But you must also understand that it is difficult to manage the clan and keep everybody happy. Especially, during a time of war/siege. I sympathize with you to some extent. You have sacrificed yourself to help the clan, but you are a new player and you have almost nothing yourself. Everybody can understand that you give everything and try your best. But - it's also important that you know your own limits. You should have said "no" and farmed for yourself when you could see that it was becoming a problem for you. Do not expect Etain or somebody else to know your bank. They are focused on clan things and they cannot know what you need.

You also said a lot of other things that I think are true. For example, that people are split up. Yes, this is a problem in Darkfall.
But the reason why people are split is because everybody needs something different. Tell me. How can the leadership of a clan make everybody go together? .. They already tried that when you farmed Selentine. That was a call for help from leadership. And you helped. But it's a paradox because how can you do these things when you are very poor and need selentine too? .. And this happens every day. People have priorities and little time to play.

So, if you have more ideas and information. I think everybody would be happy to hear them. How can we make things better?
For example, sharing the bank, as u can see, there are problems with that.

So what can we do. What would you do different if you were clan leader of French Connection?
I really don't think your extreme criticism of Ub3rgames here is warranted. New Dawn has implemented a huge amount of things to the game and Darkfall has improved dramatically from a technical perspective especially, but there are also interesting content additions such as spawn scaling, mount changes, local banking, localization/teleportation, loot apocalypse, title system, holding upkeep, meditation changes, village changes, siege protection changes & war declaration costs, etc..

As for combat, it has become much faster to switch weapons and cast spells. Spells have been changed to be more balanced. THe UI is better. You can expand windows.

Don't be so ungrateful. The list of Ub3rgames' changes is very long.

No, I think the answer to why the game is breaking is different. But if you still believe that the answer is with lack of content. Then name content that will change the game?

Faster ship speeds & sea towers?
Racial Warfronts?
Improved markets?

I dont think those things will change it because ask urself. Would you play more if those changes were in now?
Probably not.. The reason why people play is very complex and very different.

But ultimately, I think people play when they have goals in the game and because they have fun.

Anyway, the game hasn't tanked or failed. But I do think we need more content to provide more fun and goals and the developers agree with that. .. however, we also need changes to village gold and other issues that come up and people care a lot about. We can't just focus on new content and ignore pertinent problems.

@wildNothing I agree. Why do you think the game breaks apart?
Deadlyhit, you are extremely unstable and toxic.
My clan is doing fine. Stop talking shit.
@Rigan So you post a video from 2009 because you can't beat me in an argument in 2018.
well atleast he gets on your nervs mad kid

And why is that a good thing to get on somebody's nerves?
Oh and Rigan please... Your clan is very inconsistent in Darkfall. Don't tell me I should be taking advice from you.
Nomads is just a small gamehopping gaming community. The difference between my clan and Nomads is that nobody notices when you quit or play another game. Am I wrong?
Population is lower across the board and people quit clans all the time. Especially, so when they start getting bored of the game.
We do everything we can, but ultimately the game has to be interesting enough for people to continue. I have several examples of good friends who suddenly leave the clan to "try something new" and later inside a new clan, they realize that the new clan is not better, so they quit the game. The fact of the matter is not that there is something wrong with the clans. There is something wrong with the mentality of people. They need to learn how to relax and support their clan instead of thinking that the clan must make the game completely different and achieve everything for them at any time.

People are extremely demanding towards the clan when they start getting bored of the game. There is never a shortage of "good" ideas from clan members, but they are unrealistic or simply bad because most people don't consider all the factors in play.

And finally, the game has a way of taking its' toll on you. So my advice is that if u want to play Darkfall and actually enjoy it, then you need to relax and take a break for some days or for a week or for a month and come back later. Changing the clan or trying to put unrealistic demands on clans and clan leaders is not the right attitude.

So this is a game problem and it's partly why Darkfall is never populated. Population, activity and motivation is down in all clans. It has nothing to do with me. Stop blaming me for things that are outside my control. You make the mistake of believing jaded testimonials from people who are fed up with the game more than anything.

It's the story of Darkfall.. The game has so much potential.
- You could be fighting huge wars and killing people.
- You could be working as a united engine and creating kingdoms!

... But we don't do that because most of the time, people "have to eat dinner" or "Sorry, my powerhour is on." or "... silence... (because doing his own thing)" when you ask people if they "wanna come pvp?".
Then what do you want?
Do you want to bring back PvE to the state that it was in Darkfall 1 where loot scaling did not exist?

Yes, the economy was more stable then. You knew that it was relatively balanced.

Well, if you return to that, then you also return to solo PvE because people won't work together anymore.
And you return to an economy where you cannot farm enough to sell. I remember how it was. I farmed leenspar and I didn't have a real life job. I was trying to farm 50 leenspar ingots per day (4-5 hours). 1 leenspar golem was 8-12 minutes killing time. 18-20 minutes respawn. So 2 golems per hour. That was an average of 20 leenspar ore.

And the price of leenspar was 1,6-2.25K per ingot.

The leenspar golem wouldn't be able to supply the server demand with leenspar at that rate.
And now the leenspar golems got nerfed hard.

.... But, yes, the numbers that are mentioned sound scary. It's different... But we had that during all of indev. We had even more because spawn scaling gave more loot. It didn't cause issues except for a few concerns from Krajec. Maybe people didn't care because it was "beta".

Now "everything is serious" because we have launched and its live economy.

The main feedback from indev was that spawn scaling is fun. And the rewards are fun.
Now suddenly the rewards are gamebreaking and bad.

I just dont agree with that. I still think it's fun... Actually, I think it's less fun now than in indev because loot was toned back and now mobs dont give as much when scaled. Leenspar golem was nerfed.. Mobs dont drop much gold. Cant kill 2 baradrons for 20K gold anymore with lvl 7 (spawn of 2), etc...

@Ub3rgames I feel a bit like a hypocrit though. I do want village rewards reduced to medium gold farming, but I don't want materials reduced or capped from zerg PvE spawn scaling. But that's just how I feel. I think there's a difference between farming and villages. Villages are much less effort and less boring, so I dont think u should get rewarded so much. Also, the big problem with villages is the gold. Gold doesn't scale very well anyway, so thats why Im mad about village gold. The materials are not a problem at all. Having played indev, I feel like generous material rewards from PvE is part of what makes New Dawn into New Dawn. I like it and I think it's fun. .. That's why i complained before about the spawn scaling reduction at launch and the devs increased loot a bit.

/end of feedback

Ps: To all people who feel they have a huge bank with 40K ashes or 600 selentine, etc.. Simply sell your stuff on the marketplace for a cheap price and buy things you dont have a lot of. Or keep it and be happy that ur good now and u can focus more on PvP :)