If they removed timers all together and made VCP's give rewards gradually over time, and allowed anyone to capture them at any time, over and over back and forth, it would lead to some hot spots for sure. 2 or 3 clans constantly fighting over a specific VCP because it gives them more wood than other VCP's, or makes the mobs drop 20% more loot In the area for the owner, etc.I've yet to see VCP's done right, incentive wise. I believe the capture the hill mechanic is the right way to do it, but the REASONS to do VCP's... Is this a stupid post, or is there some validity here? Can anyone agree on some points?
I think Ub3r just needs to roll out new sources of conflict and let VCPs fade away. Additionally you're idea kind of devalues housing even further. Having a house that's in a permanent war zone that sets your alignment gray 24/7 doesn't sound that appealing. No what we need is racial war fronts and territory control, not 24/7 vcp battles.
Fair enough ill be there, Actually can we do it Thurs(ive been lugging boxes of books all morning from a collection I bought and a little beat)
[...]It would be annoying to have to protect 5 VCP's, running around and fighting etc. But wouldn't you like to be part of a select crew in your clan, who must stay behind and protect the VCP while the others take on the world, or go out to PvE? Or do the nearby dungeon? Or collect the nearby resources with the harvesting boon it provides? Protectors of your clan.
I agree that there would be issues with the current mechanics of rewards increasing over time and given upon capture.Consider these changes to rewards. Instead of growing and holding it for one quick capture reward, you would need to hold it, and the increase would be percentage based, affecting a materials drop rate or a skills experience rate/meditation rate.A dynamic, changing territory over agon controlled by clans. I would picture clans heading to an area to capture the nearby village for increased rewards before farming, and the owners coming in to defend. [...]
I don't like the idea at all. What's the purpose of capturing it if as soon as you leave to log out or even do anything else, someone can come and cap it again?Or you are thinking that there will be people standing still doing nothing at a village 24/7 just to get the rewards?It will become just as base conquering in planetside....boring pretty soon when all your effort is gone as soon as you go away and someone passes by to take it from you.No one will ever bother to go there on purpose...they would get capped just when you pass by a village, just because you're there and get something out of it, until someone else passes by and do the same.
You reference planetside. Good points. But what happens when people try to capture a tile? The faction knows about it and they go to defend. Whether there's 5 people or 50, its fun PvP that is directed with purpose. That's all I'm looking for.
Quote from: Kenman on June 09, 2018, 07:27:08 pmYou reference planetside. Good points. But what happens when people try to capture a tile? The faction knows about it and they go to defend. Whether there's 5 people or 50, its fun PvP that is directed with purpose. That's all I'm looking for.Remaining with the planetside example, they had to introduce the "lattice" idea to gave it a sense of scope and progress (and they had to do the same in planetside2 after, for whatever reason, they came out with it without the lattice system) and exactly to avoid single base hopping by lone players on flying vehicles.The lattice "forced" everyone to have to conquest the bases in a specific order in which they were connected one to the other. Before it, it was exactly the same phenomena as i described: as soon as the force left the base, some lone player from another faction re-captured it.The whole "lattice idea" could be used for territorial control and racial warfront....but for the villages it feels to me it won't work since they are clan/group/single player objective, so you can "channel" the fights in a specific warfront.For racial warfare? that would be really cool to me, but not for VCPs, which are supposed to still remain as single/group/clan objectives and not racial alliances ones