I needz it
damn, DND feels so much better as a game. RoA feels terrible. WTF were RoA devs doing all that time? How is it possible that DND has done so much more for the game despite devs being inactive for a year?I get this sentiment. I had similar thoughts when booting up RoA ~3 weeks ago. That game has, in a lot of important areas, remained stuck in 2012.
As for why, the answer is simple; Up until now, RoA had a single-minded player base, whom were extremely vocal and against ANYTHING that deviated from the DF2012 game. This is why RoA has have very limited positive improvements for the GUI, and practically unchanged combat, for example you still get to spam 6 rays, and the only armor choice is metal with bone pieces regardless of your play style (and in that departement, choices are few).
But unlike ND, RoA did manage to add some new content, as opposed to ND, which just stripped away more content while adding tedious mechanics without features to support them, such as local banking without a means to transport goods, or the walk-of-shame for... "convenience", after all who wouldn't love getting killed, ganked, looted, and then as extra punishment, spend half an hour naked walking to a bank you have items stored in. Top quality game design.
Ultimately, RoA has players and devs - and as long as those players and devs stop "reverting" further to DF2012, RoA has a shot. I believe the past 4 weeks have likely been the most busy in that game in a long time. But ND will never get to their high point ever again, what Marc has done, has tainted player trust, and this is an irremovable stain that no amount of expansions can fix.
Make a clan, make 10 building mods, buy clan shard, claim city, build bank, recover stuff, drop city, drop clan. @Niburu
you got me too, good one guys. returning to the game would be hard now. i should have lost my house with its bank by now. ontop of that we dont own the city with my main bank anymore.