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1
Guides and Player Help / Re: Community Wiki
Last post by Khamset -
Yes, there is a way to back it up. I didn't look into how to do it yet. But good point, I will look into it.
2
Guides and Player Help / Re: Community Wiki
Last post by Fore Core -
Dear Darkfall Enchanting Addict/Advocate @Rimamok please contribute https://darkfallnewdawn.miraheze.org/wiki/Enchanting  8)
3
Guides and Player Help / Re: Community Wiki
Last post by Fore Core -
No ads, simple light theme.

Link: Community Wiki

Is minimal for now. Feel free to make an account and add stuff.

I like this one. I am in for contribution.  Anyway to get a back up? I have previously contributed to other game wikis but at the end the owner leaves and ISP shut down the site. I am thinking is it possible to make a quarterly back up available so that IN case you stop paying the bill, someone else can host it. 

Just a minor disaster recovery/business continuity plan :-)
4
General Discussion / Re: How do you use treasure maps ?
Last post by Ktorr -
Sorry if I'm missing a thread somewhere but how do you use a treasure map?  I can open it and see it but am I supposed to try and match the image on the treasure map to somewhere on the world map??
Exactly.  To dig it up, you must travel to the spot indicated by the X and dig.
Locating the spot for some is easy, others, not so much.
5
General Discussion / How do you use treasure maps ?
Last post by Noquid -
Sorry if I'm missing a thread somewhere but how do you use a treasure map?  I can open it and see it but am I supposed to try and match the image on the treasure map to somewhere on the world map??
6
Media Highlights / Re: How to combat loot like a pro
Last post by gosti -
Expected you getting wofed while overweight from combat looting again. Disappoint :(
7
sitting on walls shooting arrows at people forever pointlessly untill someone runs out of mats, then you can zerg your opponent
looks really fun

sarcasm aside the open world combat must be much more interesting, base raiding is just gay
8
This Raid Video is separated into 3 parts: The Preparation/Attack, The Breach, and The Conclusion.

It was not meant to show off any features, but rather provide an early-stage glimpse into the combat and sieging. For those unaware, neither Catapults nor Magic exist in classic Rust.

I will, however, be releasing a full development recap video shortly, which will show off all the features we've completed thus far, to go along with our upcoming Patreon.
10
Definitely overextended.  Whatever features they're trying to highlight are way diluted.