Also you could add Water to that, I know it has an r50 but besides the debuffs on title its literally a shitty version of Air. It does the lowest damage and ok the stam drain is nice but not worth it. Not to mention they took toxic from it and replaces it with nothing.Also removing the secondary damages from necro and adding like a 2 or 5% life leech is literally useless when the school only has a bolt and an r90 to deal damage on a regular basis.
Water could become easily a balanced and nice school with just minor adjustements:-another (small, like 10-15%) increase in slow debuff power-the awaited improvements on ice storm to make it a real area blind (i have it at 40ish and the "blind" effect is laughable even with 75 intensify...maybe it gets better at 75+, but until then is quite bad as a field aoe)-a small increase in the knockup effect of the r50/r90, not to the levels of fire, but at least some more (fireball like?), just to make it useful...as it is now it is just a minor/useless annoyance but doesn't effect movement at all in the end
If displacement effects (knockup) are required to make spells usable, why is nobody mentioning earth? lolI definitely agree that Water is on the weaker side, and if proposed Necro changes get in - it's going to be pretty shitty. I'd also mention Raw magic as weak. And Earth as ... uninteresting, maybe not necessarily weak.
I dueled him once and was in control first half of the fight and then food buff wore out and not noticing lost, so he did win but hes by no means any better a player than I.