There is more to it than that.
Quote from: Ub3rgames on June 08, 2016, 09:11:27 amThere is more to it than that. So the rumors are right that DX11 will be in at start?
What do you mean by scaling mob spawns? mobs become harder the higher level you are?
Quote from: Afalin Highfield on June 25, 2016, 02:08:02 amWhat do you mean by scaling mob spawns? mobs become harder the higher level you are?No. They become stronger and loot more based on how many players fight them.It is based on the same system as our alignment improvement, where the game will look at who is active in a fight and act accordingly.
Where does adding the new title system or at least a few new titles fall into the list of priorities? I think it's pretty important to have the title system in to snag players who are considering the game but want to play their favorite archetype.
Examples of titlesPlease keep in mind this is a temporary list just to illustrate the concept.None of the numbers presented are final and neither are the titles guaranteed to end up being implemented at launch.There will be balance betas to decide on those points.That said, here is a list of titles we had in mind: Combat: Marksman: better damages to all ranged non magical attacks. Rapid fire: faster rate of fire for all ranged non magical attacks. Veteran: improved resilience to damage. Elite: (requires Veteran active) improved resilience to damage. Natural Fighter: improvement to everything melee. Genius Warrior: (requires Natural Fighter) improvement to everything melee. Magic Affinity: improvement to everything magic. Magic Atonement: (requires Magic Affinity) improvement to everything magic. Swordsman: (locks magic subskills) double subskills effectiveness for 1h and 2h swords. Air Magic Proficiency: (locks melee subskills except daggers) double subskills effectiveness. Support Mage: (locks melee subskills w/o daggers) + 25% heal others/buff others, - 50% attack spells damages. Arcane Mage: (locks melee subskills w/o daggers) + 25% arcane type spells, - 50% all other spells. Channeler: channeled spells cost less mana and are more potent. Rider: increased damages, maneuverability and reduced stamina drain on mounts Gathering: Master Lumberjack: increase chances of rare wood and multi loot. Unrelenting Gatherer: Consumes less stamina when harvesting. Efficiently Resourceful: can tap in an extra 25 loot on each node. Reagents Affinity: resources and reagents inverted. 2x harvest time. Gore Affinity: better skinning loot. 2x harvest time. Generally lucky: Slight increase in rare drops in any gathering. Battle harvester: Can harvest "wild mines". Nodes equivalent to clan nodes but set up in the wild. crafting: Master Sword-smith: Increases durability and base damages of swords. May repair swords. Master repairer: No limitation on repairs, uses less mats. Efficient Craftsman: uses less mats for all crafts. Naturally Talented: slight improve at all crafting rolls. Chain Worker: crafts modules of all kind for less mats Tamer: Unique mounts and Advanced mounts with hp regen. Utility: Trader: reduces money transfer duration, rent and sale taxes. Caravan Leader: May have up to 6 pack mules instead of 1. Mercenary: PvE quest rewards increased. Treasure Hunter: slightly better overall loot tables mobs/chests. Acrobat: better jumps and movement spells, less fall damages Survivor: all regens faster, better heals/stats up. Sailor: swims for less stamina, may jump out of the water. Captain: improves speed and maneuverability of ships. Cannoneer: improves damages and fire rate of canons. Pilot: improves speed and maneuverability of warhulks. Operators: combination: can be placed between two titles that should cancel each other. For instance, swordsman and magic affinity. hybrid: if placed between two specific titles will merge them into one. For instance, Swordsman and air magic would replace melee abilities with variants that take mana and stamina and have additional effects. (whirlwind being an actual whirlwind, for example)There will be more titles for each school and weapon types, and we are open for suggestions on titles you would like to see in the game.Now that we've covered PvE and player progression, it's time to start talking about PvP and using those skills!