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Topic: Clans should not be able to race mix AT ALL it's bad for the game (Read 1589 times) previous topic - next topic

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #60
Any way could people stop using a fucking  Space game with autopliot, sections of the game that equal  "flagged zones", a avatar you can move to different ships ..... basically the exact fucking opposite of what darkfall is to show what we should do here? Just saying.

its about listening, not watching. also there is a sentence above the video link (re-reading could help). Its about how to act in a system of different rule-sets if players cant deal with rules. so they have to, and will accept consquences..this is pure freedom. No rules nowhere is anarchy and people will leave and do.. and this is in mmorpg context the log-off button.

there is no point to give red-players any kind of advantages..because their "advanage" is the pvp-without ruleset ..they take the better weapons and armors from the other players..so there is no need to give them the opportunity to be a master-master armorsmith/weapon-smith etc.

on that point, there comes the competition on the table. beeing winner against bads or casuals (what ever this means) is pretty simple and easy if you play much.. the key and the sweeter win is to beat others when they have better weapons and yourself not the best min/max armor/weapon combo and when they outnumber yourself from time to time.

every good society system within a habit follows the same structures. The benefits for beeing blue and acting social must be very high that people think twice before they go in toxic mode.

yes there should be an auto-kick by system with a warning before the act comes.. as reevaluation for leaders whats the upcoming consequences. Racial Clans 85-80% - ARAC 20-15% would be a good mix.. Alliances should be real alliances, transparent and longterm oriented.

(but i see most of you are the ones who know everything better.. we have 3 failed df.. i tell the same stuff since 9 years... but alot of you unable see the obvious..)

"First they ignore you. Then they ridicule you. And then they attack you and want to burn you. And then they build monuments to you."

listening is key!
best regards
  • Last Edit: January 11, 2018, 11:48:53 am by Prometheus
inDev_ Dusk (12 months) - Subscriber
In the Darkfall Univers since 2005
in january 2009 i was still in a Darkfall Beta and did wait for a release... dejavu at it best!

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #61
Taking out the reds isn't such a big deal. Reds for the sake of, where just a big part in the past because the policy and alignment system were absolutely crapshit and sadly not existent. Players got benfits for acting absolutly toxic, and players who helped and supported others doesnt got anything or they had disadvantages from it. Ub3r has to change this system by 180 degree.

Going Red is a choice, a kind of anti-social playstyle. Red means you are going into a war with your own race or race-alliance. I mean not with @ub3rgames who believes that choose a race is just a kind of cosmetic thing and dont afffect the upcoming playstyle of the player.

In the siege system, bowjob mentioned, it's pretty simple to solve these concerns. When the last watchtower felt down the area becomes a kind of a war zone. Those who are not in war (clan vs clan) have to make a kind a buy in.

In the past there were those "roamers" who destroyed often the combat-outcome from the siegeforces in one or another direction with the later the excuse:"oh we just got hired". If there is a system which shows it, fine. Its a a political statement.

To prevent that shitty roamer happenings, the war zone (which is the territory arround the holding) make sure that these people and clans who aren't official a part of one or the other war-party get flagged red as enemy for every war party. As i can remember there is the commission point system who make sure that blues fight against the reds and vica versa because they earn benefits.

Clans who want to participate on the siege should official sign into the siege warfest.

The past was shit, on that top-level siege warfare, and kinda boring.. just because some individuals wanna smash everybody without any consequences it doesn't mean there must be a system who give these kind of players advantages on every points!^^

We have to think from the point of view from clans vs clans / alliances vs alliances (real and long-term ones) in a racial war system.

Wash these system out and DND WILL fail also like the other Darkfalls as well. It's an illusion to think that any kind of anarchy can create a stable form of population in a habitat where all the individuals can leave this habitat at anytime and any point.

Beeing RED (again, its a choice) should be a kind like this (ofc in DF terms)

https://www.youtube.com/watch?v=xsT-88rKg9Q

for those are the chaos-cities and outposts..so as the sea villages etc.. outposts to operate from


Any way could people stop using a fucking  Space game with autopliot, sections of the game that equal  "flagged zones", a avatar you can move to different ships ..... basically the exact fucking opposite of what darkfall is to show what we should do here? Just saying.

You are really dumb