Skip to main content

Topic: Clans should not be able to race mix AT ALL it's bad for the game (Read 1391 times) previous topic - next topic

  • Nuyur
  • [*][*][*][*][*]
Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #30
Since the early days it has become easier to spot friend from foe.
The names of clan members are light green.
Allies are dark green.
Neutrals are blue.
Rogues are grey.
Evil is red.
War is orange.
You'd still have to aim at them to get the name ofcourse, but it used to all be white names.

Next, which is something others want removed, is clan and party symbols floating above players heads.
The remove people want capes and tabbards, clan dye's and what not.

In any case, combat is chaotic and you will get caught off guard at some point.
Its that very same chaos that allows melee to shine, and even if we had red orcs vs blue humans would still happen just as much.
You just cant keep track of 50 people, let alone more than that.

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #31
Agreed. The only ones that ARAC are those that want to nutcup every good player on the server. There should be very harsh penalties for ARAC; steep gold upkeep for their clan each month and permanently red and players with max alignment can hunt the red players down through a tracking system(perhaps a title could enchance this).

Don't let this game have the same mistakes as DFO and ROA.

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #32
Yeah , red players are the real bad guys coz they're reds on a video game on internet

Get them !

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #33
Yeah , red players are the real bad guys coz they're reds on a video game on internet

Get them !
That's kind of the point of them choosing to  go red, no?

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #34
Yeah , red players are the real bad guys coz they're reds on a video game on internet

Get them !
That's kind of the point of them choosing to  go red, no?
Exactly , in game yes , but most people on these forums seem to see reds as pure retards dumbass who are just here to piss others people off and get a bit mad over it just because reality is they don't want to endure pvp and will do anything to avoid it , but no matter what change on the game , it's still a pvp based game time to accept it and stop seeing every pvp'ers as bad for the game. There is the game and the path everyone is choosing , not to be confused with how people really are , i mean everyone is here for the same thing , play how they want , blue racial wars , trader , crafter , reds ; not all pvps and reds are jerks because they killed you on darkfall before.

So again , stop trying to punish more and more and more again the reds just for being reds , and put more incentives of being blue.
Incentives doesn't mean OP perks , OP means not balanced. Or punish reds to the ground even more and we'll soon end up with a system that basically forces everyone to stay blue if things are out of proportion. Which is just the opposite of the old game , doesnt fix anything , it just changes the wind direction.

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #35
Put the Reds in heavy armor, that will teach them to behave!

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #36
I don't think a lot of these people that are rooting to nerf red life to the ground and make blue masterrace quite realize just how much alignment griefing there currently is available in the system. Nor do they realize how much alignment griefing is still available after any proposed "fix" to the system.

If you make it so fking juicy to be blue and so dirt nasty to be red. You can be sure the same people that were begging for these changes are gonna be crying about the consequences.

When that douchebag turns you red against your will and half your clan in Npc cities get sauced by the guard tower and dry looted, or You get kicked from your clan unable to utilize the tools and banks that you have shit in until you pray your ass off.
You'll be right back here crying for alignment changes.

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #37
[...]
When that douchebag turns you red against your will and half your clan in Npc cities get sauced by the guard tower and dry looted, or You get kicked from your clan unable to utilize the tools and banks that you have shit in until you pray your ass off. [...]

I was wondering how the alignment system would work with clans. I'm assuming from what you said above there is an option for Clans to auto boot a member that turns red so the whole clan doesn't turn grey and get zapped in NPC cities etc?

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #38
Exactly you can set it to auto kick of you like.
But with local banking etc thats gonna be a fucking bitch when all your shit in a clan holdings bank

  • gosti
  • [*][*][*][*][*]
Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #39
Exactly you can set it to auto kick of you like.
But with local banking etc thats gonna be a fucking bitch when all your shit in a clan holdings bank

That raises a problem I've mentioned couple of months ago, especially now when 10days of.limbo is not gonna be a.thing.
@Ub3rgames what happens to stuff in clan holding's bank when someone is kicked from clan? If it's insta-moved somewhere then it's gonna be exploited as hell.

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #40
it's much worse for the game to launch being too gentle on red players than the other way around

if the game is too harsh on reds then some nerds come cry on the forums that hard mode is too hard

if the game is too soft then they will drive all the new players out in 2 weeks like in roa

more redstrictions please

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #41
Exactly you can set it to auto kick of you like.
But with local banking etc thats gonna be a fucking bitch when all your shit in a clan holdings bank
There's no penalty for being allied with clans (of the same racial alliance) that include Reds though is there? So, in theory couldn't a larger clan such as yours set up a second holding clan for those that get turned Red, and have that clan allied to your main clan and give them access to clan holdings?

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #42
I think the game finally has a chance to strike a good blue/red balance.

Reds lose out on easy accessibility to crafting and trading, access to race wars and map mobility due to local banking and gain reduced med points.

Blues get extra med gain, markets, access to race wars and have the extra incentive to stay blue for their clan. With vets finally having a reason to stay blue, every vet will no longer be a KOS red and will hopefully band together against reds and protect newbs while still having meaningful conquest, clan wars and racial wars.

A lot of the remaining hardcore DFO base were KOS red types, but a lot of those types were NA/RoA and we will probably see less of them after the server announcement. I also believe a lot of DnDs followers are players who wanted blue to be an option along with real race wars and sandbox features.

Will be interesting for sure.
  • Last Edit: January 09, 2018, 09:37:28 pm by Finnad
Finnad Atmoor
Epoch

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #43
it's much worse for the game to launch being too gentle on red players than the other way around

if the game is too harsh on reds then some nerds come cry on the forums that hard mode is too hard

if the game is too soft then they will drive all the new players out in 2 weeks like in roa

more redstrictions please

I'm with you (and Ub3rgames) in wanting being Red or even more so ARAC to be super hard mode that most players avoid like the plague.  However, Brutal Noodle isn't wrong in pointing out that such systems if not carefully implemented are going to be abused to grief players that have every intention to stay Blue, as well as inconvenience clans in ways that were not intended nor beneficial for the game.

Poorly considered alignment mechanics aren't going to hurt the hardcore Red Players as much as the new players you seek to protect. New players ignorant of complex game mechanics are likely to suffer the most because of it and come to forums and lament on their Darkfall suffering. I really think this alignment system/racial wars is one of the harder things Ub3r is trying to do in terms of design. It's worth doing and I 100% support that direction, but finding a workable marriage between an Open World PvP game with FPS type combat and friendly fire, along with racial alliances akin to Realm vs Realm games where players can "trust" another blue is going to be very difficult I think.

Re: Clans should not be able to race mix AT ALL it's bad for the game
Reply #44
I think the game finally has a chance to strike a good blue/red balance.

Reds lose out on easy accessibility to crafting and trading, access to race wars and map mobility due to local banking and gain reduced med points.

Blues get extra med gain, markets, access to race wars and have the extra incentive to stay blue for their clan.
Talking of the benefits, anyone knows if the center dungeon unlock via race buffs is still on the plan or has it been discarded?

Post
The purpose is that past a certain level of development, a player could just play on racial warfront exclusively and enjoy the combat system of Darkfall while growing his character. This is meant as a self sustainable activity.
But it will have a purpose too for clans and individuals as it will come with racial and racial alliance buffs and will unlock the coveted center dungeon.
Source from March 03, 2016