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Topic: Why was the gathering grind increased? (Read 1472 times) previous topic - next topic

Re: Why was the gathering grind increased?
Reply #15
Amazes me how people don't understand the basic concept of a multi faceted, supply/demand economy

  • Kenman
  • [*][*][*][*]
Re: Why was the gathering grind increased?
Reply #16
Hopefully mobs won't drop large amounts of mats.

That'd be a shame.
twitch.tv/KenMan

Re: Why was the gathering grind increased?
Reply #17
Amazes me how people don't understand the basic concept of a multi faceted, supply/demand economy

Says the guy who doesnt understand what the word "multi faceted" in this reference actually means let alone how "supply/demand" works in a local economy since people have not lived in a local economy for probably 200 years IRL.

@OP you should try dwarf lands... it's lol worthy.

Re: Why was the gathering grind increased?
Reply #18
Mez we know you are just very negative right now. Suspend your disbelief for a bit. At least they are trying something new.

Re: Why was the gathering grind increased?
Reply #19
Amazes me how people don't understand the basic concept of a multi faceted, supply/demand economy

Says the guy who doesnt understand what the word "multi faceted" in this reference actually means let alone how "supply/demand" works in a local economy since people have not lived in a local economy for probably 200 years IRL.

@OP you should try dwarf lands... it's lol worthy.
You just defeated your own argument. Clearly civilization not only survived local economies, but prospered quite nicely ;)

As I've mentioned before, this version of Darkfall is an actual MMO, where people will have to be creative to prosper. Need a regionalized mat? Go live in that area for a while or, better yet, forge trade alliances with the locals. Hire a Merc/transport clan to escort your goods transfer. Or forget the market and prey on those people out on the field. Or, or, or...

This is what we signed up for in 2009, politics, diplomacy, meaningful territory control, variety of playstyles. Stop fretting and start planning.
  • Last Edit: January 06, 2018, 08:36:16 am by MaxDamage

Re: Why was the gathering grind increased?
Reply #20
Mez we know you are just very negative right now. Suspend your disbelief for a bit. At least they are trying something new.

Thought the heat map idea was great, I naturally assumed they would adjust it to minimize any adverse unattended effects.... which like 90% of their changes implemented, they have not.

They are actually going to make those gathering numbers worse, the title section mentions that an non titled gather will collect less. There's going to be whole swaths of the map with no reason to be there because it has no PVE and no real Gathering nodes.

Re: Why was the gathering grind increased?
Reply #21
Amazes me how people don't understand the basic concept of a multi faceted, supply/demand economy

let me correct you there:

Amezes me how people don't understand the basic concept of a multi faceted, supply/deman bordom
IGN: "Eilis Traee"
However, you have to take into account why we are introducing local banking.
In New Dawn, its main purpose is to be a convenience feature.
"Things just got worse."

Re: Why was the gathering grind increased?
Reply #22
If 10% of the "crafting/gathering" population that we're supposedly somehow getting sticks I'd be amazed. They're going to get shit on constantly, lose tons and tons of mats with zero chance of defending them(thanks titles). If crafters think they're going to be able to charge a high enough mark up to justify hiring mercenaries you're fooling yourselves. This game, like nearly every other game before it, will have a wash market on nearly every item due to undercutting with just a few recopies being worth a damn and profitable. Finding the gear you want on a market that you actually have to travel to just to see what is on it is going to turn into more than half of the game.

Walking on foot because you died and are naked with no mounts in local bank is going to be amazingly boring. My first month is going to be dropping 2 mounts in every bank I pass....

It is going to be easier to use an alt(s) to craft for yourself than buy anything. The argument that its not as efficient is redic, your getting more production in the same time. Crafting is a 90% afk activity anyways and doesn't seem to be changing. When you move, move your alt with you, buy new mats, craft what you want and not whats available. If the alt population is less than 30% I'd be blown away.
  • Last Edit: January 06, 2018, 06:06:29 pm by heliumbox

Re: Why was the gathering grind increased?
Reply #23
Will i still get killed by random players while i'm outside having a smoke while i afk harvest?

Re: Why was the gathering grind increased?
Reply #24
Will i still get killed by random players while i'm outside having a smoke while i afk harvest?
Dunno , is the game still a pvp game ?

  • Moira
  • [*][*]
Re: Why was the gathering grind increased?
Reply #25
If 10% of the "crafting/gathering" population that we're supposedly somehow getting sticks I'd be amazed. They're going to get shit on constantly, lose tons and tons of mats with zero chance of defending them(thanks titles). If crafters think they're going to be able to charge a high enough mark up to justify hiring mercenaries you're fooling yourselves. This game, like nearly every other game before it, will have a wash market on nearly every item due to undercutting with just a few recopies being worth a damn and profitable. Finding the gear you want on a market that you actually have to travel to just to see what is on it is going to turn into more than half of the game.

Walking on foot because you died and are naked with no mounts in local bank is going to be amazingly boring. My first month is going to be dropping 2 mounts in every bank I pass....

It is going to be easier to use an alt(s) to craft for yourself than buy anything. The argument that its not as efficient is redic, your getting more production in the same time. Crafting is a 90% afk activity anyways and doesn't seem to be changing. When you move, move your alt with you, buy new mats, craft what you want and not whats available. If the alt population is less than 30% I'd be blown away.

My general advice to you
Spoiler (click to show/hide)

The Darkfall world - a unique concept

Spoiler (click to show/hide)


Your arguments/my answers

"[...] lose tons and tons of mats with zero chance of defending them (thanks titles)" ... "Crafting is a 90% afk activity anyways [...]."

My advice: be prepared!

Spoiler (click to show/hide)

"Finding the gear you want on a market that you actually have to travel to just to see what is on it is going to turn into more than half of the game."

Darkfall: New Dawn's future vivid world

Spoiler (click to show/hide)

"Walking on foot because you died and are naked with no mounts in local bank is going to be amazingly boring."

Welcome to Darkfall: New Dawn!
Spoiler (click to show/hide)

"It is going to be easier to use an alt(s) to craft for yourself than buy anything."

The everyday ingame life of a crafter

Spoiler (click to show/hide)

Also, Ub3rgames wants the gaming community to be more social, to work together and to progress as a team. You can still play as a "loner", but it will be much more difficult for sure.
  • Last Edit: January 10, 2018, 08:31:56 pm by Moira


I speak German, English and French.

Re: Why was the gathering grind increased?
Reply #26
@Moira I've played every darkfall, they all suffer from the same few huge issues. You keep your rose colored sunglasses on, it'll all be fine bb. They have put a bandaid on a couple of the major issues but have not gone back to look at how they're festering as they bandaid another.

Losing gear/mats isn't the problem, its having no chance of actually defending it because your not a pvp build and they are. Not only that but they're probably an experienced PvPer and the one with gathering/crafting titles is not.

If there is a high pop that is more people buying from the still fractional population of crafters that might stick around. Also lets not kid ourselves, this game has "darkfall" in the title, we're not going to get a high pop until the game looks nothing like darkfall.

Traveling on foot naked IS boring, it isn't isnt a challenge to numlock your way to a bank that actually has stuff in it or a market.

Again, alts beat market, no contest.
  • Last Edit: January 11, 2018, 05:11:31 pm by heliumbox

Re: Why was the gathering grind increased?
Reply #27
If you make a living at it, simply use an alt - alt harvests storing excess on primary char with mount; primary logs off while collecting small batches.

Re: Why was the gathering grind increased?
Reply #28
Until the devs introduce no logging off whilst overburdened. In before launch? Who knows.

Re: Why was the gathering grind increased?
Reply #29
@heliumbox

Us harvesters and crafters have some tools to help us... it is not like there is a big red dot on the world map showing our location. Agon is a big place: there are lots of places to hide. Stealth is our number one strategy. Harvest in out of the way places where no one has any reason to go. Move often. Bank often. Take sneaky ways back home.

Harvesting on the main route from, say Wolflands to Elflands is a quick ticket to the re-spawn window. We get that.

We also tend to be cooperative... and we help each other. So if there is a new player, we will give them advice about how best to stay alive. And we have a new tool, racial blues... who have tended, so far, to help.

Most of us crafters/harvesters playing actually enjoy the element of risk, and are bored in games where there is none. We play to try to reduce the risk and do our thing- for us, getting that load of wood back to the bank is as enjoyable as your raid into an enemy territory. I know it does not make sense to many DFO vets, who are only focused on PVP, but there you go. Takes all types to have a viable game!

As for markets, we'll see.. impossible to tell yet how they will play out. I'm willing to give it a chance.