Skip to main content

Topic: Discussion: About Titles (Read 12811 times) previous topic - next topic

Re: Discussion: About Titles
Reply #30
Fire Magic
- Explosion
- Magma Storm

Air Magic:
- Stormblast
- Comehither

Water Magic:
- Delayed shot
- Slow

Earth Magic:
- Earthquake
- Meteor strike

Necromancy:
- Eye rot
- Life leech

Arcane Magic
- Wall of Force
- Reflect spell

Witchcraft:
- Witches brew
- spell curse

SpellChanting:
- Healing chant
- Mana Blast

Raw Magic: All arcane damage spells
- Begone
- Burden

Infliction Magic: All infliction damage spells
- Toxic rain
- Flesh curse


PICK 2 OUT OF 20 OR NERF YOUR CHAR, GG THANKS.

Nobody will play mage losing all these spells.

-Toxic rain
-Begone
-Burden
-Eye rot
-HP drain
-WOF
-Reflect
-Stormblast
-Come Hither
-Delay shot
-Slow
-Expolsion
-Witches brew

What are you thinking?! That's like insanely absurd.

You promised at the start we could still play mage how it is now with no downfall, titles would be SPECIALISATION, to play anywhere close to mage as it is now you have to NERF your overall damage AND still lose out on a few spells?!?!?
You can understand why a low tier player such as Rawr Gasm would be upset at such a complete change in gameplay, it's only taken him 8 years to just about master the current Darkfall meta to where he is considered below average but can now kill noobs convincingly enough to produce live streams & videos.

This change has completely killed his career plans as Twitch's next Athene, it will take him a minimum another 8 years to be feasible enough to kill XZXDJXZX TERRORIZE in a 1vs1.

In regards to the OP, I think it's just stupid to make predictions before it's been tried and tested ingame,

Let the water works continue /popcorn

Re: Discussion: About Titles
Reply #31
@Oriphus
Potency is all attributes touched by subskills: Duration, Mana efficiency, casting speed and damage.
Damage is only damage.

Each school title has similar "perks" ad unlock two of its spells that are reserved to people having the title.
If you pick a different magic school for all 5 slots, you can get 10 out of 20 signature spells.

@cutsmyself
They won't be nerfed in damage or stats in general, and there are Scholar/Warrior as titles to allow some orientation.
Or a single weapon/school is meant to be viable too.

@Nuyur
Transfers and heal self will be in a separate group not nerfed like other magics.

@Drthelunghar
It is rather straightforward. As we've said for a while: titles could already be tested by focusing on specific schools/playstyles.
The balance between schools and weapons is mostly solved. There are individual spells tweaks needed which we're not covering in this news.

@Brown Dorf
Enchanting won't be an individual separate title but require people that can craft something to be able to enchant it.
yes buff incoming for healing chant.Heal self and witches brew usage will be reversed, with witchesbrew being more of a support spell than a personal heal.
For launch as well to replace begone/shrapnel as the base movement spells open to all.

Yes, we've been specifically testing focused builds for a while now, ever since before the armor patch.

@Raap
The idea is that through over specialization titles in the physical playstyle, you can orient it towards a bit more ranged or a bit more melee.
it is not expected that the playstyle can exist on solely one, but people will tend to have a preference.

@LRM
A reworked version of launch will take over the purpose of begone. Begone itself will be having a second option to escape if the first isn't available

For the rest, we've been testing and focusing on feedback from people using single schools or very specialized builds since the start.
In the current existing setup of the game, a single school is already the mathematical best option.

@Wyverex
Trueforge titles are a bonus on top of what the main title offers.
Remember also that trueforge only accounts for  25% of the max possible durability (discounting the dwarven skill)
The formula currently is: Base dura + (base_dura / 200 * trueforge) + (base_dura / 200 * wisdom)

Signature spells that seem weird will be buffed to be less weird.
Otherwise, titles will have a generally buffing/nerfing effect on other spells like wards and debuffs.

@Naos
You are correct.
In general, overall damage will be adapted to keep the current time to kill and the magnitude of spells, especially regarding secondary effects, should be for most of the very strong spells at "titled" level.
Think things like the size of current field aoes.
The Darkfall: New Dawn Dev Team.

Re: Discussion: About Titles
Reply #32
Fire Magic
- Explosion
- Magma Storm

Air Magic:
- Stormblast
- Comehither

Water Magic:
- Delayed shot
- Slow

Earth Magic:
- Earthquake
- Meteor strike

Necromancy:
- Eye rot
- Life leech

Arcane Magic
- Wall of Force
- Reflect spell

Witchcraft:
- Witches brew
- spell curse

SpellChanting:
- Healing chant
- Mana Blast

Raw Magic: All arcane damage spells
- Begone
- Burden

Infliction Magic: All infliction damage spells
- Toxic rain
- Flesh curse


PICK 2 OUT OF 20 OR NERF YOUR CHAR, GG THANKS.

Nobody will play mage losing all these spells.

-Toxic rain
-Begone
-Burden
-Eye rot
-HP drain
-WOF
-Reflect
-Stormblast
-Come Hither
-Delay shot
-Slow
-Expolsion
-Witches brew

What are you thinking?! That's like insanely absurd.

You promised at the start we could still play mage how it is now with no downfall, titles would be SPECIALISATION, to play anywhere close to mage as it is now you have to NERF your overall damage AND still lose out on a few spells?!?!?
You can understand why a low tier player such as Rawr Gasm would be upset at such a complete change in gameplay, it's only taken him 8 years to just about master the current Darkfall meta to where he is considered below average but can now kill noobs convincingly enough to produce live streams & videos.

This change has completely killed his career plans as Twitch's next Athene, it will take him a minimum another 8 years to be feasible enough to kill XZXDJXZX TERRORIZE in a 1vs1.

In regards to the OP, I think it's just stupid to make predictions before it's been tried and tested ingame,

Let the water works continue /popcorn

lol @ dat arrogance!
He is far above average if you know what average means.... as a term... I guess not...
Dunnin Dainstaff - Lux Arcana

Re: Discussion: About Titles
Reply #33
I thought transfers (Raw Magic) would be default-given to everyone? Did you change plans?
edit: so you give transfers without nerfing, then only lock is begone and other spell
  • Last Edit: December 19, 2017, 11:31:25 pm by Aglorien

Re: Discussion: About Titles
Reply #34
Fire Magic
- Explosion
- Magma Storm

Air Magic:
- Stormblast
- Comehither

Water Magic:
- Delayed shot
- Slow

Earth Magic:
- Earthquake
- Meteor strike

Necromancy:
- Eye rot
- Life leech

Arcane Magic
- Wall of Force
- Reflect spell

Witchcraft:
- Witches brew
- spell curse

SpellChanting:
- Healing chant
- Mana Blast

Raw Magic: All arcane damage spells
- Begone
- Burden

Infliction Magic: All infliction damage spells
- Toxic rain
- Flesh curse


PICK 2 OUT OF 20 OR NERF YOUR CHAR, GG THANKS.

Nobody will play mage losing all these spells.

-Toxic rain
-Begone
-Burden
-Eye rot
-HP drain
-WOF
-Reflect
-Stormblast
-Come Hither
-Delay shot
-Slow
-Expolsion
-Witches brew

What are you thinking?! That's like insanely absurd.

You promised at the start we could still play mage how it is now with no downfall, titles would be SPECIALISATION, to play anywhere close to mage as it is now you have to NERF your overall damage AND still lose out on a few spells?!?!?
You can understand why a low tier player such as Rawr Gasm would be upset at such a complete change in gameplay, it's only taken him 8 years to just about master the current Darkfall meta to where he is considered below average but can now kill noobs convincingly enough to produce live streams & videos.

This change has completely killed his career plans as Twitch's next Athene, it will take him a minimum another 8 years to be feasible enough to kill XZXDJXZX TERRORIZE in a 1vs1.

In regards to the OP, I think it's just stupid to make predictions before it's been tried and tested ingame,

Let the water works continue /popcorn

lol @ dat arrogance!
He is far above average if you know what average means.... as a term... I guess not...

Its Pat Dunnin, dont bother mate, hes trying really hard to talk to me at the moment he must feel lost.

  • Nuyur
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #35
Oh wow thats even better. You can go full physical and still restat at the same pace a mage does.
And if he picks witches brew, he's -4 in his damage school of choice.
Not to mention he needs at least begone ontop of that to not straight up die already.
So, -8.
And while he can pick the general magnitude to get to 0 again...
He's just used 3 slots, to have exactly what he had before the patch.
And then he can pick an air title (basicly most efficient?) to get a little more kite out of his kit, to run that at +8...
And then his last slot is best filled with the protections since you will be getting dicked on by the title damage coming out of the physical playstyles...because hold onto your hats, they can go balls deep and not suffer ANY penalties to their magic. (aside from encumberance, which really only increases cast time at this point. Which comes from the equipment and not the titles.
And yes, bone/robes magnitude do increase stat potential. But come on)

*edit
And when i say, exactly what he had before the patch.
I mean dropping eye rot, wof, reflect, stormblast, come hither...
  • Last Edit: December 19, 2017, 11:40:08 pm by Nuyur

Re: Discussion: About Titles
Reply #36
Oh wow thats even better. You can go full physical and still restat at the same pace a mage does.
And if he picks witches brew, he's -4 in his damage school of choice.
Not to mention he needs at least begone ontop of that to not straight up die already.
So, -8.

And while he can pick the general magnitude to get to 0 again...
He's just used 3 slots, to have exactly what he had before the patch.
And then he can pick an air title (basicly most efficient?) to get a little more kite out of his kit, to run that at +8...
And then his last slot is best filled with the protections since you will be getting dicked on by the title damage coming out of the physical playstyles...because hold onto your hats, they can go balls deep and not suffer ANY penalties to their magic. (aside from encumberance, which really only increases cast time at this point. Which comes from the equipment and not the titles.
And yes, bone/robes magnitude do increase stat potential. But come on)

*edit
And when i say, exactly what he had before the patch.
I mean dropping eye rot, wof, reflect, stormblast, come hither...

i taste the tears

  • Nuyur
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #37
Honestly, ive been playing physical for over 5 months now because of how hard mages were getting nerfed.
And somehow, even though im bad at melee, ive been winning more of my duels against opponents i know are better simply because it keeps getting buffed.

And i told people this before, ive defended the position mages had before, but that didnt seem to matter.
So im happy to roll with the patches and play whatever is OP.
Its just sad that combat is losing huge parts of its width, just so ...
I guess some believe this will add depth, i dont...that ship sailed.

But dont let one critic get in the way of your chosen path, afterall...what do i know

Re: Discussion: About Titles
Reply #38
Me again sorry......

Combos, If you pick 1 combo title it allows you to mix 4 opposing titles?

so you could have

magic, magic, magic, combo, physical - 5 titles
magic, combo, physical, magic, physical - 5 titles

or it is like:

magic, combo, physical.....but to select anymore titles you would HAVE to add another combo title?

so

magic, combo, physical, combo, magic - 5 titles

so picking combo means you MUST use 2 combo titles if you want to select all 5 titles?
'Combat will be great - The reason combat will be great is because we will make it great - However, if combat isn't great we will change it so that combat is great, therefore - Combat will be great.' paraphrased from the core circular logic answer to all questions department

  • nubnax
  • [*][*][*][*][*]
Re: Discussion: About Titles
Reply #39
magic, magic, magic, combo, physical
magic, combo physical, combo scholar/warrior

2 magic 2 physical is not possible as you'd need 2 combos as well.
Bala Eregi - SG of Bewahrer der Welten

Re: Discussion: About Titles
Reply #40
Not to worry, it'll all be balanced within a month!   Oh, and that local banking thing too. 

Trying... not to... be a dick.... but... SO HARD!!!

Re: Discussion: About Titles
Reply #41
Very courageous decisions here. I think magefall is gone for good and we are getting closer to the initial Darkfall trailer vision. Thanks, I'm happy.

Re: Discussion: About Titles
Reply #42
Very courageous decisions here. I think magefall is gone for good and we are getting closer to the initial Darkfall trailer vision. Thanks, I'm happy.

Darkfall: Mount & Blade here we come

Re: Discussion: About Titles
Reply #43
magic, magic, magic, combo, physical
magic, combo physical, combo scholar/warrior

2 magic 2 physical is not possible as you'd need 2 combos as well.

OK, Just had hard time imaging what that would look like in a selection process to make sense. but I guess you press combo then choose the title you want and it would be attached to or merge with the combo title visually I guess.

so it would be like

1st title determines all locks                  press combo title then attach third  title                    4th title                             5th
            magic                              /                        combo -  [ physical ]                      /              magic            /                magic
'Combat will be great - The reason combat will be great is because we will make it great - However, if combat isn't great we will change it so that combat is great, therefore - Combat will be great.' paraphrased from the core circular logic answer to all questions department

Re: Discussion: About Titles
Reply #44
@Ub3rgames  how do you feel about crafting titles being mixed in with combat titles? My opinion is it gives pure PVE/PVP builds too much of an edge. I understand where you're coming from partly to try and distinguish a players focus (I.e are they combat or crafting focused) but i don't like the idea of someone in a primarily COMBAT game to feel gimped for investing into a profession. I think 1 or 2 BASE title slots exclusivly for crafting/harvest and 5 for EITHER combat or crafting could suffice.