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91
General Discussion / Re: Patch day
Last post by _SeeD_ -
Was this a troll post?
92
There is some new players, but overall game feels stale.
Vets have full banks + leveled chars with very little reason to log in and play.

I personally only log in for VCPs to keep up clan's meditation pool. Luckily, I did have PvP at 3 out of 6 last VCPs I went to, so there's still some fun to be had. But it's Ub3r's job to give us more reasons to log in.

they just need what type of casual features and content that would make players old and new log in to protect or collect ie some ideas would be
Rare deeds drops for pets or fluff items or colored weapons and armor dyes  etc etc to collect.
This game really needs a real farming house addon or new farming land zones so players can water and grow their own vegatables.
Allow random spwns of rare colored steedgrass so u can craft purple, or neon blue racial mounts etc etc.
theres literrally tons of  casual content liek this ub3r can ask the playerbase to give them ideas on  which casual content features would make us log in everyday to collect and maintence, i mean if you devs have no idea might as well ask the paying community.

You couldn't be any more wrong, no wonder you supported local banking and slow travel.
93
There is some new players, but overall game feels stale.
Vets have full banks + leveled chars with very little reason to log in and play.

I personally only log in for VCPs to keep up clan's meditation pool. Luckily, I did have PvP at 3 out of 6 last VCPs I went to, so there's still some fun to be had. But it's Ub3r's job to give us more reasons to log in.

they just need more types of casual features and content that would make players old and new log in to protect or collect ie some ideas would be
Rare deeds drops for pets or fluff items or colored weapons and armor dyes  etc etc to collect.
This game really needs a real farming house addon or new farming land zones so players can water and grow their own vegatables.
Allow random spwns of rare colored steedgrass so u can craft purple, or neon blue racial mounts etc etc.
theres literrally tons of  casual content liek this ub3r can ask the playerbase to give them ideas on  which casual content features would make us log in everyday to collect and maintence, i mean if you devs have no idea might as well ask the paying community.
94
General Discussion / Re: New Dawn in a nutshell.
Last post by Dragonx Ivanzypher -
There's no question they've implanted some changes that were poorly thought out, or poorly executed.  But I have to violently disagree, this version is VASTLY better than 2009 DFO.

This is not a matter of fact, this is very much a matter of personal preferences

Their programming and fixing the client is awesome, just now the Darkfall sandbox world just needs stuff to do ingame and its pvp related. They need to either hire or get free consulation from a community thinker as to what type of sandbox feature this awesome game engine needs to bring in the casuals and new players to this gameworld. Also what content it needs not pvp related to make the veterans happy to come back and play again with danger and full loot pvp in the background as it was meant to be.

darkfall should not be developed from the point of view ' Pvp First tunnel vision' But more of a "Large community of different groups of similiar minded and politically minded  players spread across the game world with its cultures and ideals to protect "
95
what siege is this now 9th? You guys need a new target...
96
General Discussion / Re: Poll: Should we moderate the forums?
Last post by Nuyur -
https://www.mailinator.com/
You can literally make anything and remember the password long enough to activate.
After that, who cares...
(also, did you know your browser can remember passwords and usernames, so really...its quite simple)

As for sending a message....
I understand banning them would give a better first impression of the boards. But if you actually bother to read it a few times in a week you will find one of these negative posts and at that point you begin to wonder howmuch is censord.

You need a CM to guide the forum into a healthy envoirment, with not only the tools and permissions...but also an hour or two every (other) week to discuss things with the devs that came up in the forum. Because people want answers at some point, not just a reply.

The dev's clearly dont have the time to do this, because it would be an hour or two a day minimum, but somebody who knows the game a bit and can give the standard responses and can get a discussion to a place where arguements and logic are applied to problems would be usefull. At that point he could take the distilled feedback in his (bi)weekly meeting and get the dev PoV on it.
He can then couple that back on the forums, all with the understanding that the CM isnt a real dev that makes decisions so his statements do not carry the same weight as uber's ofc.
97
General Discussion / Re: New Dawn in a nutshell.
Last post by Rimamok -
There's no question they've implanted some changes that were poorly thought out, or poorly executed.  But I have to violently disagree, this version is VASTLY better than 2009 DFO.

This is not a matter of fact, this is very much a matter of personal preferences
98
General Discussion / Re: New Dawn in a nutshell.
Last post by withoutshame -
So many of them just stupid changes that made Darkfall a worse experience to play.  If they had done no work and just released it how the game was before, we would probably be in exactly the same position now.  So many "we are genius's, this will totally work" changes that have backfired spectacularly.
99
General Discussion / Re: New Dawn in a nutshell.
Last post by Alberton -
Its funny how easily we forget what has been done.

Weapons bar (Patch 1)
Hotbar revamps (Patch 1)
Multi slots (Patch 3.6)
Generic physical abilities (Patch 1)
Fizzles have been removed (Patch 2.4)
Item selection system (Patch 3.8b)
Inventory items can be sorted by pressing the U key (patch 3.3)
Items in a grave can be automatically looted but have a timer based on weight (Patch 3.8b)
There is now an item comparison framework. For example, ... (Patch 3.2)
You can hold down the attack button to auto attack in melee (Patch 3.2)
Expanded view options field (patch 3.3)
We stabilized the sheathing/unsheathing mechanic to be automatic (Patch 3.6)
You can now press alternate use to equip harvesting tools and start harvesting (Patch 3.6)
Map markers and full text search (Patch 3.9)
Increased game feedback (Patch 3.10)
New tutorial framework (Patch 3.10)
Rework of durability losses (Patch 3.13)
Dynamic tombstones and monster death polish (Patch 3.13)
Show quest markers on map (Patch 4.00)
Auto unlock of abilities (Patch 4.00)
Removal of basic crafting tools (Patch 5.00)

Removal of all global diplomatic announcements (Patch 2.4)
Village control point rework step 1 (Patch 3.0)
Village control point rework step 2 (Patch 3.13)
Vulnerability windows for holdings (Patch 3.13)
Clan meditation system and upkeep costs for holdings (Patch 3.13)

Added meditation reward to all quests & removed gold purchase of meditation points (Patch 1)
Added new meditation sources to the game (Patch 3.0)
Front loading and diminishing returns (Patch 1.4)
Removed most of the useless passive skills (Patch 1)
Shared cooldowns (Patch 1)
Made movement more fluid and balanced bunny hopping (Patch 1)
Smoothed out skills pre-requisite and placed all advanced schools at the same unlocking tier. (Patch 2.2)
First step of the PvE engagement system (Patch 2.5)
Linked abilities (Patch 2.5)
Ability magnitude and monster difficulty increase the XP gains (Patch 3.1)
Encumbrance impacts displacement effects. (patch 3.3)
Balanced reach on all melee weapons (patch 3.3)
Spawn scaling core mechanics (Patch 3.4)
Hunt quests revamp (Patch 3.4)
Power hour (Patch 3.7)
Gear power gap reduction (Patch 3.9)
Armor traits (Patch 3.9)
Switched most self buffs to toggle buffs (Patch 3.9)
Removed destroyers and other melee perks (Patch 3.9a)
Charged up rays (Patch 3.11)
Timed blocking (Patch 3.12)
The Great Magic Overhaul (Patch 3.13)
Monster AI improvements step 1 (Patch 4.00)
Streamlining of mage progression (Patch 5.00)
Rework of crafting XP gains (Patch 5.00)
Title system (Patch 6.00)

Removal of most forms of instant travels (Patch 1)
Essential housing upgrades can now be crafted or purchased (Patch 3.2)
Mount sprinting step 1 (Patch 3.3)
Quests give rewards based on alignment and last bad action (Patch 1)
First iteration of the engagement system (Patch 3.3)
Alignment gains from praying will have a cost that permanently increases (Patch 3.3)
War declarations now have a cost related to both clan sizes (Patch 3.3)
Spawn scaling (Patch 3.4)
New musics have been added to the game (Patch 3.6)
Tailoring mastery (Patch 3.9)
Mount inventories (Patch 3.11)
Distance based harvesting (Patch 3.10)
Market places (Patch 5.00)
The loot table apocalypse (Patch 6.00)
The Crafting Renaissance (Patch 5.00)
Local banking with global gold (Patch 6.00)
Engagement system step 2 and anti griefing fixes (Patch 6.00)

Performances upgrades (Patch 2)
Reduced the lag caused by text in the interface (Patch 3.1)
Fixed many historic memory leaks (Patch 3.9)
Fixed water logging (Patch 2.6)
Monsters will now warn GMs when unable to fight back (Patch 2.6)
Displacement effects now work in all directions (Patch 3.2)
Fixed an historic bug that made some races and genders not have the desired reach (Patch 3.3)
An input warp after casting spells has been removed (Patch 3.5)
"Game feel" improvements (Patch 3.8b)
Legacy item recovery system (Patch 3.9a)
Performances improvements step 2 (Patch 3.13)
Operation screenshakes (Patch 3.13)
Collision system improvements step 1 (Patch 3.13)
Another performance pass (Patch 4.00)
First wave of graphical improvements (Patch 4.00)

100
General Discussion / Re: Poll: Should we moderate the forums?
Last post by Rimamok -
Plus, if you ban email addresses, then to make a new DND account, they'd need to go through the hassle of making a new email account.  You wouldn't stop the mentally disturbed ones who would keep coming back, but you'd probably get 3/4 of them not willing to bother.