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Topic: Death to traits (Read 1680 times) previous topic - next topic

Re: Death to traits
Reply #30
yes it will be impossible to balance, fortunately balance does not matter at all

dota2/lol same 20 heroes picked every game
counterstrike same 5 guns used every game
overwatch literally the same lineup on both teams every single time

yet these are some of the most popular games in the world

seems pretty easy to conclude that balance is not actually important for a game's success or enjoyability

True balance is impossible

  • Nuyur
  • [*][*][*][*][*]
Re: Death to traits
Reply #31
Depends if the heros/guns/lineups are fun to play or not.
And howmany whiny bitches want to play out-of-meta picks and still be viable with it ofcourse.

Re: Death to traits
Reply #32
yes it will be impossible to balance, fortunately balance does not matter at all

dota2/lol same 20 heroes picked every game
counterstrike same 5 guns used every game
overwatch literally the same lineup on both teams every single time

yet these are some of the most popular games in the world

seems pretty easy to conclude that balance is not actually important for a game's success or enjoyability

dota 2 same hero picked every game? lol

Re: Death to traits
Reply #33
I'd be patient and let Ub3rgames do their thing. It's difficult to see things change, but so far I've been increasingly impressed by their way of finding adequate solutions to relatively complex issues. It just takes time, and quality feedback.
  • Last Edit: March 20, 2017, 11:10:54 pm by Baxter

  • GrimmyB
  • [*][*][*][*][*]
Re: Death to traits
Reply #34
I'd be patient and let Ub3rgames do their thing. It's difficult to see things change, but so far I've been increasingly impressed by their way of finding adequate solutions to relatively complex issues. It just takes time, and quality feedback.
What you mean when they upped mages damage for no reason and broke them? Or when rather than bring that back down they upped everything else also to compensate. I'm really impressed how robe v leather robe v robe and robe v metal all play like shit, entirely adequate!
ALBUS TUMBLEWICHE
ASGRIM BLACKFORGE
GIANTS
(.@^ SNAILPARTY ^@.) - Forever in our hearts.
what are you saying? I had a mouse problem. everything else is your speculation

Re: Death to traits
Reply #35
Read again: it takes time. They're experimenting, it's the only way to get it right. If you really expected they'd got it the first few tries then I really can't help you. Just chill a bit.

Edit: we're all used to the AV way of doing things, I guess it's getting on people nerves. But so far this new company is doing better in pretty much every aspects, so all I'm saying is to give them a chance.
  • Last Edit: March 20, 2017, 11:54:06 pm by Baxter

Re: Death to traits
Reply #36
As long as the title system isn't in nothing need to be removed or adjust. First then the combination of character and armour play out the win-win then we can take a serious view to the system.

Status in-game uncompleted.

Stop qq
You can't string a coherent thought together please stop trying to post in balance discussions when you are mentally incapable of making a point.

aren't traits split up encumbrance? encumbrance gives a penalty on all the things that the traits give a bonus to  (regeneration traits excluded).

i think the main problem right now is that no real hybrid option exists (or has been found yet). mixing armor types is percieved as bad right now and there is no armor mix where you can play the hybrid play style we know from before the armor patch.
I guess that mostly shows that leather and bone are not in a good place.
It could also mean that the differences in the different armor types are actually too high and that's why there can't be a good middle ground as you are too outclassed by the specialists (robe, metal).
Hybrid builds should be mostly mix and match gear sets, not a full set of leather or bone, and these sets don't work because traits are too strong, nothing can compete with robes at ranged, leather might compete with metal but you can't use it because your a free kill to a robe user, who out damages you with easier to land spells and has a lot of secondary blinds on spell effects that still deal high damage (necro r90, volcano, dragonsbreath, holy bolt).

So why not just increase leathers magic protections

And increase the damage drop off from magic splash?

@Ub3rgames

Re: Death to traits
Reply #37
Because from what was reported, the issue is in the sustainable easy damage, not the more complex damage.
We nerfed bolts already, now we need to work on aoes and rays. Until we add the better features they need, then buffing leather protection will end up being too strong, or inacurate, after the changes are made.
The Darkfall: New Dawn Dev Team.

Re: Death to traits
Reply #38
Because from what was reported, the issue is in the sustainable easy damage, not the more complex damage.
We nerfed bolts already, now we need to work on aoes and rays. Until we add the better features they need, then buffing leather protection will end up being too strong, or inacurate, after the changes are made.

Sounds like you've got a plan then and we just need to wait until some other things are in to be able to provide useful feedback

Re: Death to traits
Reply #39
I'm afraid that with charged up rays they will become more of a situational spell and mage playstyle will become more about spamming baseline spells.

Re: Death to traits
Reply #40
Well, the point is that right now, they are too strong, so they are mandatory. Ideally they should be good enough to be used in rotations, but not to the point of having a negative effect on balance.
The Darkfall: New Dawn Dev Team.

Re: Death to traits
Reply #41
Because from what was reported, the issue is in the sustainable easy damage, not the more complex damage.
We nerfed bolts already, now we need to work on aoes and rays. Until we add the better features they need, then buffing leather protection will end up being too strong, or inacurate, after the changes are made.
Question is why you started with bolts ? I don't think that main problem for archers was bolt dps. I may be biased becouse I was using them a lot and using them was my main playstyle, but I hardly see anyone using them now and I personaly switched to r50's. There are now only usefull in combo with fireball/bolt/ray, or for bolting someone in wof. I'm not sure though if that was what you were aiming.
  • Last Edit: March 21, 2017, 12:40:22 am by Drthelunghar

Re: Death to traits
Reply #42
Mainly because the feedback of bolts being vastly superior to arrows came sooner than the one on the aoes.
They were the highest theoretical dps in the game, higher than melee in some configurations.
The Darkfall: New Dawn Dev Team.

Re: Death to traits
Reply #43
@Rorschach_Greyhead

If you think about all aspects of fighting, then you would see why I have the proposed the nerfs!

Mages melt Leather which is why the nerf to damage and speed is needed, a less nerf is needed to balance Leather. Now with Metal, if you lower the protections by 30%, the DPS damage from Mage will be slightly lower, due to the speed nerf to Mage, but Mage will be able to do 30% more damage in Melee trades!

:P

Wouldn't the better nerf be a buff to leather armor protection vs magic damage since magic seems to do proper damage to other armor sets?

Re: Death to traits
Reply #44
Now with Metal, if you lower the protections by 30%, the DPS damage from Mage will be slightly lower, due to the speed nerf to Mage, but Mage will be able to do 30% more damage in Melee trades!

:P

Wouldn't the better nerf be a buff to leather armor protection vs magic damage since magic seems to do proper damage to other armor sets?

You seemed to miss the reason above!

I did.

I'm afraid that with charged up rays they will become more of a situational spell and mage playstyle will become more about spamming baseline spells.

That's not a bad thing.