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Topic: Server Status (Read 23356 times) previous topic - next topic

Re: Server Status
Reply #330
We're having an issue with the patch, we are investigating.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #331
We have 2 leads regarding the issue. We're working on a long term fix while we try a short term one.
The development packaging and testing will take in the best case scenario 3h.
We will keep you updated throughout the night, and sorry for the inconvenience.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #332
Server is re open to test out. We couldn't reproduce the crash, but we had a solid lead of where it was.
Hopefully there aren't others. pay attention to the actions you are doing just in case.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #333
This one is a different bug, we'll have to investigate again. We'll keep you posted as we make progress.
We'll still have the inertia of deployment.which takes at least an hour after a fix has been made.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #334
Second bug fixed and deployed. Server is up.
Let's hope there isn't a third one. We advise to not use anything that would be too valuable to lose.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #335
There was a third one. We're on it.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #336
We have a final lead we're trying to follow and hopefully solve these last issues.
If it doesn't pan out, we'll then work on reverting the sensitive code and only keep the more straightforward one.
Our goal right now is to not go beyond noon.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #337
Server is back online, hopefully without the code that was causing the issues.
We've reverted the changes to enchanting and to nodes to have a safer patch while we try to reproduce the issues we've had on InDev.
If there are any more crashes, please contact us to tell us what you were doing at that moment.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #338
Server is going down for a hotfix and a stamina tweak at 12:15. Estimated downtime of 40 minutes.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #339
Server will go down for a hotfix at 14:15. Estimated downtime of 40 minutes.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #340
Server is back online with the following changes:
- Distance based harvesting has been reintroduced.
- Keen and magnitude enchants are no longer capped.
- Mount lock and item break locks have been fixed.
- Metal armor protections have been lowered.
- Arrow protections have been removed from shields and metal armors.
- There is now an option to disable the cursor tooltip.
- Monster descriptions are no longer shown in the cursor tooltip.


Note that now keen and magnitude enchants are no longer added on the damage description of the weapon.
You have base damage, and bellow, the effect of the enchant. That way the distinction is clearer rather than having the enchant shown twice.
  • Last Edit: March 22, 2017, 03:02:40 pm by Ub3rgames
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #341
In today's maintenance, we did some tweaking of the formulas for the distance based harvesting.
This should be perceived as a general nerf, as the weight of holdings has been increased. The results of the initial version was closer to what we would expect a more specialized character using high end tools.
This new version should give us the room to add these features without creating over inflation.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #342
Server will be going down at 14:55 for Patch 3.11.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #343
We ran into an issue while doing sanity checks on the InDev environment. We'll be applying a fix.
This extends the ETA by at least an hour. We'll keep you posted here. Sorry for the delay.
The Darkfall: New Dawn Dev Team.

Re: Server Status
Reply #344
A fix is being pushed. We'll then test it on InDev to validate it works on both environment.
If there were sieges scheduled, we will set the timer(s) as close as possible to when it was planned once we have restarted.
The Darkfall: New Dawn Dev Team.