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1
Remove runestones and nexus then add 5-7 weight restricted wilderness portals. There really isn't enough to do without a reasonable travel time to most parts of the map, even if full of players, this df's going to have more to do than just pvp all the new people right?

world gates should be travel time reducing hotspots, not ways to avoid encounters.
2
Off-Topic Discussions / Re: Let's Discuss RoA
Last post by Crisply Vague -
Roa is soo empty atm. Even iklit dungeon dont have players...

Does Dnd change the loot of tomb iklit?

I haven't actively played DND since December but there were no mobs in the room due to an exploit. Presumably it'll be addressed at some point before the live game.
3
Make blank runes weight 50 kg.
Make marked runes weight 100 kg.
You can't start using a rune if you're over encumbered (so only up to 200* kg free for gear / loot / mount)
*Of course, as was previously discussed - make Runestones use Portal Shards as fuel, quantity needed depending on travel distance.

And straight out remove nexuses.

It'd be a solid compromise (for making runes stay in the game), or at least an option worth testing.

I wouldn't be against removal of runestones, but I can understand why some people love having them in-game.
4
General Discussion / Re: next patch
Last post by Ub3rgames -
Server will go down today at 11:00 for Patch 3.13. Estimated downtime of 1 hour and 30 minutes.
5
Announcements / Re: Server Status
Last post by Ub3rgames -
Server will go down today at 11:00 for Patch 3.13. Estimated downtime of 1 hour and 30 minutes.
6
I kind of feel like they COULD stay as a similar mechanic to EvE clone jumping

Basically you can jump your body to a far away area BUT you can't bring anything except your global gold wallet with you

I also think it should be costly and a bit more rare than it was in DF1. Maybe time restrictions or debuffs for doing it too frequently in a short period of time?

Nexus portals on the other hand straight up have to go. They ruin sieges and logistics imo

I'm also fine with the total removal of both though because the more teleporting going on the less chances there are to run into people out in the world for spontaneous fights (this is something most RoA kids fundamentally do NOT understand and it drives me nuts)
7
Ub3rgames recently commented that they'd made no final decision on runestones (and so I assume the nexus portals) and whether they'd be kept after launch.

Ignoring discussions about catch-up mechanics (ie getting a friend/clannie to you if they've logged off somewhere else), what do people think about runestones and nexus portals?

Should they make the launchday cut?
8
"Now with the new queue system i spam the shit out of the key, do my whirlwind and think ok whirlwind is going i can now left click then out comes the power attack because it was queued."

"However, now that I'm playing daily with 25ms ping I'm fairly often finding myself in situations where I'm accidentally shooting off an unintended spell."

bad implementation, likely doesnt affect dnd
9
Off-Topic Discussions / Re: Let's Discuss RoA
Last post by Maejohl -
Roa is soo empty atm. Even iklit dungeon dont have players...

Does Dnd change the loot of tomb iklit?
All loot tables are being reviewed, so we don't know. At the moment, though, the loot hasn't been changed for the iklit.
10
believe the queueing system on dnd is like 5x worse than current roa.
You don't play. Shush.