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1
while we wait for the contest to end i thought I would share a video of Wild and Mycke having an argument. https://www.youtube.com/watch?v=ahZpWmgPPqg
lol this was the shit when I was growing up
2
while we wait for the contest to end i thought I would share a video of Wild and Mycke having an argument. https://www.youtube.com/watch?v=ahZpWmgPPqg
3
We need engaging crafting systems that are enjoyable in and of themselves

Eh? You want to swing the hammer with a button, and aim at the heated metal?
4
In order to reduce grinding which is one of Darkfall's largest issues, please add the option to:
1)click Ctrl+Mouse click in any crafting option so that we can program our queue.
2)Create a queue window for all the crafting materials that are about to be made, so that player knows what he is preparing.

This will: A)Reduce grinding so that you can craft without being always watching your PC (crafting is already a grinding thing when it comes to reaching level 100!), B)Help raiders get higher loot when finding AFK players.

No, No, No, your just trying to automate the grind process, that's not the same as removing grinding.  All this dose is raise the bar for how much players are expected to grind and makes the problem worse as the player is even more detached from crafting process itself.  We need engaging crafting systems that are enjoyable in and of themselves and then a functional market to convey goods to non-crafters.
5
Clan Discussions and Diplomacy / Re: GF at Tughri
Last post by mrW -
Uhoh, Wildnothing "Not the nicest thing to see, but well, looks like I am most retarded troll after all" and Abbo are calling out Mycke's moral integrity.  REPENT SINNER!

I'm neutral about Mycke, but I showed up to help defend because it's a dick move to take an active clan's last city in an Indev where there are plenty of cities to go around.  Doesn't matter whose holding it was... it's just straight-up a dick move.

I love seeing this excuse in Indev. If you cant keep a holding now, you won't be keeping it in live.
Carebear Police strike again.
Also why would you even waste time to take dead clan's holdings? Rather siege someone who will defend or even siege you back shortly so you get to actually play the game and have some PvP/Siege experience in inDev. The thing is half of the clans are tired/burned out and just prefer to keep a holding and lay it low until launch, not realising that the real holding division will happen during the last month of inDev anyway. If you're not playing to have fun until then, but doing so to "hold inDev holdings", then I think you are doing it wrong.
Take dead clans holdings? You dumb? Mycke claimed he has 10-20 people online daily. So they came with 10 to have a fight and have fun. It's not their fault Mycke is a liar.
Nowhere did I say they are doing it (taking dead clans holdings). I'm afraid the only one here dumb is you :)
6
+1. Also remove the requirement to physically stand by the crafting station.

I will go a bit further.  If we can queue our items at the crafting station and (don't have to stand/baby sit) then Dev can even increase the time per crafting.  I had to smelt 3000 ore the other day and it was a #@$#@ pain to alt tab between Darkfall and Overwatch.  What value does the current system really bring by forcing a char to stand at the station? Nobody will does this, instead they go watch Youtube or play another game.   Isn't it more healthy for the game where I can que and go farm with my friends.   I am willing to take the risk of city getting raided and stuff getting stolen.
Yeah. This can all also be as just a different option. The current way can stay too for those that prefer it.
7
General Discussion / Re: Leveling feedback
Last post by Kronikall Redeye -
nice feedback

i agree levelling WOF and Stormblast takes too long.
8
Questions and Answers / Re: Local banking exploit question
Last post by mrW -
CCP moved away from this design paradigm with the implementation of citadels last year. The current corresponding mechanic is called "asset safety". Simplified, it has a flat tax once it is triggered, depending on range for the assets to move to low sec. The only exception is w-space, where assets basically drop upon citadel destruction. With the phase out of player dropped/conquerable stations, your described mechanic will cease to exist some time next year for 0.0 space.


can someone translate that for people who never played EvE?
More or less: the assets stay in a city under "asset safety" (not reachable). You can pay tax on them to get them transferred to nearest NPC bank. That takes a bit of time too I think. Otherwise, you can only reconquer the city to get access back.
9
General Discussion / Leveling feedback
Last post by Eilistraee -
@Ub3rgames I did not find a feedback section so here is mine:

Currently leveling a character close to max, meaning:
- Melee mastery around 30 in one 1 handed and one 2 handed weapon
- Archery at max level
- All magic schools 100 or very close to it, since Witchcraft and Spellchanting can be only meditated to raise effectively
- WoF or Stormblast/Come hither ~ 75
- Stats between 70-80, meditation cycled between Greater Magic, Quickness, Wisdom and Witchcraft + Intelligence which caps out almost immediately after touching magic.

Takes about 2~3 months:
- 4-5 hours every day + weekends a bit more
- group farming when got people for it, else solo scaling the spawn with alt if possible, very seldom PvP or group duel
- minimized downtime to healing or mob respawning by scaling the spawn with alts or killing lower rank mobs, in case of solo leveling melee
- almost no interruptions at spawns
- basically having all the advantages one could have except exploits

Remarks:

- The stats STR and VIT level accordingly to melee skill, if you raise 2 melee skills to max, your stats will be close to max as well.
- Maxing out Archery skills, will give you only 70 dexterity, that is out of sync, as Archery levels much faster than anything else.
- Intelligence gain is too fast, get a school to 80-90 and you are almost maxed in Intelligence.
- Quickness levels too slow, it needs meditation, however meditating half of the time on Quickness gets it in par with STR and VIT levels, since melee raises Quickness as well.
- Magic sub skills level very slowly, while the time one gets 75 WoF, he would raise Arcane magic to 100 two times. I do not see how titles that double the effectiveness of sub skills will be worth, if the leveling curve is that slow, even in in-dev.
- Bolts are in a good place now for leveling, as long as you can supply the cost of regs, since you do not get mana drained from only using bolts and can fight back if PvP happens.

Suggestions:
- For better NPE regarding magic farming: Halve bolt costs, so they are closer to archery cost, to keep the balance increase the cost of R50's R90's and other higher level spells, and make reagent conservation only affect spells with more than 1 reagent cost.
- Halve archery skill gains (and then balance for launch scaling with the factor you will use, is that 3 times slower for everything?)
- Increase gains on magic sub schools.
- Increase Quickness gains, or make it at least farmable, let's say having Daggers and Bows raise quickness faster than other melee weapons.
- Remove skinning yield or failure rate from skill and from Wisdom, and add it only to some title. Skinning skill shall increase the skinning speed instead.
- SEVERLY reduce air bolt sound magnitude. If you have anything against that, please put away all sharp objects from your desk first  and then farm a few hours with air bolt.
- Remove or reduce the screen shake effects from Volcano and such spells.
10
Questions and Answers / Re: Local banking exploit question
Last post by nubnax -
CCP moved away from this design paradigm with the implementation of citadels last year. The current corresponding mechanic is called "asset safety". Simplified, it has a flat tax once it is triggered, depending on range for the assets to move to low sec. The only exception is w-space, where assets basically drop upon citadel destruction. With the phase out of player dropped/conquerable stations, your described mechanic will cease to exist some time next year for 0.0 space.


can someone translate that for people who never played EvE?