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1
Off-Topic Discussions / Re: All Hail my new Avatar!!
Last post by Mycke -
Mycke's second law of darkfall: Everything is a troll until proven otherwise.
2
Media Highlight / Re: haylando and his super power 2
Last post by haylando -
Doubt he needs an aimbot when he and his clan gear up in dragon to kill farmers in PvE gear and then Bonii complain about the lack of a fight.
3
Media Highlight / Re: haylando and his super power 2
Last post by Big Abbo -
I don't think anyone cares what you say, or what anyone else says tbh. Oh wait. You think your opinion matters....on the internet. Turd.
4
Media Highlight / Re: haylando and his super power 2
Last post by Raap -
Doubt he needs an aimbot when he and his clan gear up in dragon to kill farmers in PvE gear and then they complain about the lack of a fight.
5
To be fair, forcing a player to spread between multiple cities is not the best way to go about it, especially convenience wise.
The goal is to drive trade and liquidity of resources, but not to frustrate too much the player.

However, we could go a smoother way by having a max weight limit instead of a max items limit.
The kind gnome managing the bank could point you towards his cousin that offers some affordable warehouse space by the river.
Of course all inconvenience taken care of by using his bank as a single drop off point.

I think we are in the same boat with some differences.  If a crafter is making 10 full full sets a day then one bank capacity should support that without the need to travel to another city/bank.  However if this same crafter makes 1000 sets a day it should be reasonable to expect this crafter to do a little more than walk-click-walk-click-drag-profit.

Bank capacity is very crucial to economy and territorial game.
RL if a small business and wants to grow, they need to think about space/expansion/location. 
You can easily combat spreadsheet players who will think twice before creating monopoly if bulk storage has a cost. 
The storage cost itself will make the economy more fluid because hoarding will be discouraged. 
A successful clan that is growing rapidly will naturally want to expand territory due to the 'need for space'.    Players can rent their spare bank space. Houses will have a value because of extra lock boxes. 

A sensible solid storage strategy is the last mile in local banking!



So now you wnat people to conquer other holding just to store ready bags? Im sorry but this is a game not real life and even in real life armies dont have much issue storing supplies is getting those supplies where they are needed that is the main factor, though i am okay with Ub3rs warehouse idea, but you reasoning seem to be more about your personal prefeances than being good for the game.

Like I said go play MO and juggle their banking system so you can know first hand what a tedious system you are requesting or can you name another conquest game with such limited storage and if you cant why would you think its so good? I am,not talking out my ass here ive played such a game and was very unimpressed with how the mechanics played out for they just made everything more tedious while adding little to the game.
6
Suggestions / Re: Add a global chat
Last post by CeliahAiley -
For the record, don't put words in my mouth Bala Eregi.

I have not said that I believe Darkfall will never have a bigger population.

This change takes a day to make and it's worth it because we have many months of inDev remaining.
7
Off-Topic Discussions / Re: All Hail my new Avatar!!
Last post by Moira -
I think you are taking him too seriously nad though there may be elements of truth at the core of his posts, most of it is just exaggeration for fun or do you really think he cares if someone thinks hes sexy before he considers their opinion.

I advise you to think about that....

Thank you for this information. I did not consider that... When I read stuff like this (see below), then I believe that it's really the opinion of the author. Furthermore, it is much more difficult to understand the message of your dialog partner if you do not see his facial expressions/ gestures.

Okay, I will register for a course in Forumfalling (beginner's level) and buy a troll's language dictionary asap. (joke)

Please say your threads are just trolling. No ppl should be that dumb...

All my posts come from the heart bro. Do you feel me?
Can you dig it suckah?
8
General Discussion / Re: Death to traits
Last post by Battle Smurf -
@prometheus

Here is the math:

For the shake of simplicity lets agree there are only 2 armor pieces and only 2 armor sets. One for melee, one for magic.
These 2 armor pieces increase damage by 50% each, but put a full set on and you get a total of 110% damage increase.

Base damage is 10 points per spell, 10 points per melee hit.

On to the fight:

Joe: 50% Damage comes from melee, 50% damage comes from magic. He wears a mix of armor.
His total damage is 15*(MeleeHits)+15*(Magehits)= 30 (Assume 1 magic hit, 1 melee hit)


Cathrine: 50% Damage comes from melee, 50% damage comes from magic. She wears a full armor set that gives her a bonus in magic
Her total damage is 10*(MeleeHits)+21*(Magehits)= 31

So, what does this show us? These are two hybrids, each playing "perfectly" and splitting their damage between two different playstyles. Still, the person who goes for the full set, has more potential to beat the other person.


I really missed shutting you down prometheus.

PS: Ive never played ROA

Thank you for taking the time to reiterate this I questioned it on patch day and couldn't be bothered to repeat it here. This shouldn't even be controversial.

9
Media Highlight / Re: haylando and his super power 2
Last post by Mycke -
Grrgle grrgle grrgle suck

Im sorry I cant understand you amybe you should try talking to people who care what you say, I kid no one cares....
10
To be fair, forcing a player to spread between multiple cities is not the best way to go about it, especially convenience wise.
The goal is to drive trade and liquidity of resources, but not to frustrate too much the player.

However, we could go a smoother way by having a max weight limit instead of a max items limit.
The kind gnome managing the bank could point you towards his cousin that offers some affordable warehouse space by the river.
Of course all inconvenience taken care of by using his bank as a single drop off point.

I think we are in the same boat with some differences.  If a crafter is making 10 full full sets a day then one bank capacity should support that without the need to travel to another city/bank.  However if this same crafter makes 1000 sets a day it should be reasonable to expect this crafter to do a little more than walk-click-walk-click-drag-profit.

Bank capacity is very crucial to economy and territorial game.
RL if a small business and wants to grow, they need to think about space/expansion/location. 
You can easily combat spreadsheet players who will think twice before creating monopoly if bulk storage has a cost. 
The storage cost itself will make the economy more fluid because hoarding will be discouraged. 
A successful clan that is growing rapidly will naturally want to expand territory due to the 'need for space'.    Players can rent their spare bank space. Houses will have a value because of extra lock boxes. 

A sensible solid storage strategy is the last mile in local banking!