Scenario: We had a fight as a group and won,
This is by design. Your scenario is the desired outcome.The whole idea of many of our changes is to transform a single fight into multiple.That's why multiple clans add time to a VCP capture, why you need to destroy a mount inventory or have to wait until the loyalty of a mount falters to ride it.To give a second chance to a defeated group rather than making it an exit point.In addition, localization goes both ways.If 2 minutes was enough for them to regroup, you were simply near their base of operation and that's a natural advantage they should have for living there.It is the duty of a group leader to make the calls to withdraw or wait, and to make sure his people have getaway mounts when getting near enemy bases.
This post by Uber is actually hilarious to me, sadly I dont think they know why.
Quote from: grimtide on February 10, 2018, 06:45:01 amThis post by Uber is actually hilarious to me, sadly I dont think they know why.I think the same as you RoA refugee, you want to change the game to adapt it to your own tastes. It wont happen.