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Topic: any eta on magic patch? (Read 244 times) previous topic - next topic

any eta on magic patch?
need  heal mount xD
and i hope regen school will have witches brew, and dont be affected by magic potency or spell magnitude.
  • Last Edit: February 09, 2018, 07:22:34 pm by cuper

Re: any eta on magic patch?
Reply #1
Witches Brew is signature spell of Witchcraft. I wouldn't expect it to be in Regen School.

And because WB is locked behind a WC title + is getting a rework (it's gonna be a strong AoE heal, and a weak self heal), Ub3rgames buffed Heal Self (it now has half the cooldown and casts twice as fast)

Still a member of SaltyBitches™ Club

Re: any eta on magic patch?
Reply #2
I'll heal your mount at Bel Melek for 500g.

Re: any eta on magic patch?
Reply #3
Work is in progress on it, but rather slow as we are adapting to other issues on the fly as they pop up.
We're aiming for at least placing all spells in their rightful schools next week. Depending on if we have other issues that take a higher priority.
This should include the regeneration and cantrip schools at the very least.

Note that spell levels will be kept, if you start leveling one your progress will not be lost.
The Darkfall: New Dawn Dev Team.

Re: any eta on magic patch?
Reply #4
We're aiming for at least placing all spells in their rightful schools next week.
Please remember about witchcraft becouse you will pretty much take all ways of leveling it with dmging spells, if you will not introduce changes to it's signature bolt-like spell.
Thsstsshs Shthss

Re: any eta on magic patch?
Reply #5
We're aiming for at least placing all spells in their rightful schools next week.
Please remember about witchcraft becouse you will pretty much take all ways of leveling it with dmging spells, if you will not introduce changes to it's signature bolt-like spell.
WC debuffs will damage but dunno if it will be enough for leveling normally
also some of the debuffs fly so slowly like dexterity one  :/

Re: any eta on magic patch?
Reply #6
Work is in progress on it, but rather slow as we are adapting to other issues on the fly as they pop up.
We're aiming for at least placing all spells in their rightful schools next week. Depending on if we have other issues that take a higher priority.
This should include the regeneration and cantrip schools at the very least.

Note that spell levels will be kept, if you start leveling one your progress will not be lost.


A loooot of mobs are immune to Bleed/Poison etc, you gonna change this for infliction school so we can pve? :P @Ub3rgames

Re: any eta on magic patch?
Reply #7
Work is in progress on it, but rather slow as we are adapting to other issues on the fly as they pop up.
We're aiming for at least placing all spells in their rightful schools next week. Depending on if we have other issues that take a higher priority.
This should include the regeneration and cantrip schools at the very least.

Note that spell levels will be kept, if you start leveling one your progress will not be lost.


A loooot of mobs are immune to Bleed/Poison etc, you gonna change this for infliction school so we can pve? :P @Ub3rgames
infliction debuff "flesh curse" should effect them greatly (not all of them tho...)

Re: any eta on magic patch?
Reply #8
We're aiming for at least placing all spells in their rightful schools next week.
Please remember about witchcraft becouse you will pretty much take all ways of leveling it with dmging spells, if you will not introduce changes to it's signature bolt-like spell.
WC debuffs will damage but dunno if it will be enough for leveling normally
also some of the debuffs fly so slowly like dexterity one  :/
Yes but from what i understand for now they are going to only move spells between schools without changing them. you are right they are to slow aslo the spellcurse that will be the dmg dealing and debuf stacking spell is way to slow, (a lot slower than air bolt even).
Thsstsshs Shthss

Re: any eta on magic patch?
Reply #9
Work is in progress on it, but rather slow as we are adapting to other issues on the fly as they pop up.
We're aiming for at least placing all spells in their rightful schools next week. Depending on if we have other issues that take a higher priority.
This should include the regeneration and cantrip schools at the very least.

Note that spell levels will be kept, if you start leveling one your progress will not be lost.


How will the introduction of Raw and Infliction magic be handled? Will signature or other spells placed in the school alter the starting level we get those schools at, or will they simply be at zero?