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Messages - rawrgasm

Media Highlights / Re: memories
Can you give me a time frame window of when you think the game will shut down so I can come back and say "I told you so"?

15th November
General Discussion / Re: Incoming game shut down.
i agree with rawr. If they do not want such kind of posts and rumors, they should speak to us atleast 1 time in 2 weeks. Than everybody will belive them not trolls. They never tryed to fight trolls, they only creating new ones by this stupid silence.

Why BlueIcle studio, 11 man team, have game in EA, with less amount of sold game copyes, less pop than DF ND, but they still communicate on daily basis in Discord and Forums? They answering players, making patches every 2weeks, even if not big, but still.

In same time this company is not speaking at all in monthes until they get provocated to that. They not doing any patches in month, even simple bug fixes. And still saying to us they have alot of work and they cant let themself to waste even 1h in 2 weeks to make 1 small post on forum? I do not belive in that. Marc trying to say us, that they only QA and coding, QA and coding, and they had 6 man team.

Do anybody know anyone else, except Marc? Do you saw anybody else? Do you saw other numbers somewhere else? No....

Even after liquidation update on french site it still said 2 man company....nor 4 not  6....2!

Lets be the honest the only real trolls on this forum is Pat under 15 alts, wildNothing & fnights, everyone else is pretty switched on, if they stopped posting on the forums because of 3 players then...
General Discussion / Re: Incoming game shut down.
The only reason I am not logging in actively anymore is because of the lack of communication. I don't know if it'll be wasted time to log in and actively play. I interpret the current situation as a bad omen, and therefore I don't want to risk my time being wasted grinding pixels that may disappear tomorrow. A status update at least could potentially change that opinion for me, and probably a lot of other players.

Their original response with "business as usual" doesn't seem trustworthy as it directly conflicts their behavior up until now; nothing has indicated that this is a business they consider serious, but more like a garage project for their CV. If I'm wrong, I mean no offense Marc. I truly appreciate the effort to pull DF out of the shitter, but come on - you really need the last remainder of your playerbase to be on your side. We are not the trolls anymore, they quit playing a long time ago. You can talk to us, and we can help you out. At the very least, we deserve to know what is going on. You're neck-deep in shit, we know that, so you don't have to play pretend with us.

This, the only reason I'm not playing is because theres no sense of progression, been left in the dark just like AV did to us for many years, if they want us to not post shit like this on the forums communicate with us, hiding in game and responding to GM_HELPs is pathetic if they can't post on their own forums on progression.

Patch was suppose to be end of September and it was in QA? Yeah no chance.

General Discussion / Incoming game shut down.
I only post in this graveyard with facts, game is unfortunately shutting down as soon as hosting runs out and the dev team have all left ub3rgames apart from Marc.

Marc now has to file bankruptcy as he is unable to pay the taxes they "didn't know they had to pay" and are in a lot of debt already to AV.

Source: Find out in 3 weeks time or if Marc has the balls to actually come clean on the forums and post for first time in 2 months.
Clan Discussions and Diplomacy / Re: Agon historians?
InDev was better.
Clan Discussions and Diplomacy / Re: Quarendel Siege
Dunnin been sitting in Eirnthel a few months too long, waiting for players to return to carry him and his clan if he thinks horde and FC + a handful of alfars is the entire server.

Correct me if I'm wrong but outside of Garbo Men and that Dwarf clan it is the entire server at one siege and that's shitty to admit. (Obviously rats/simiran were not there in full force and were not definitively on one side)

Gone are the days of 20+ clans fighting at same siege.
Media Highlights / Re: Quarendel Siege 1st video
Horde/French connection are allied, anyone else were just randoms.

Not to be picky but explain 1:46, I know painkillers and scrubs were fighting with you anyway as I play WoW with most of them and were talking to them.
Media Highlights / Re: Quarendel Siege 1st video
Numbers aside, I'm unsure of the allies as I don't play but from what I saw direct allied were, pain killers, french connection, horde.

Were a number of rats and Simiran roaming a little heavy in hordes favour hitting us in the back a lot but they were also seen fighting horde at times too.

Was the first siege I've enjoyed since launch, winning a hamlet attack with local banking and the current siege system is insanely hard to do, you can literally just naked suicide push the siege stone for an hour and win a siege.
Questions and Answers / Re: champion spawn questions
That was my response.. golems & boss mobs, erodach isn't a boss its a red mob. Why would the patch notes not just say Red mobs? Can we get clarification @Ub3rgames

Why patch notes don't go in depth or nobody has tested this since it was released is beyond me does anyone play actively?
Media Highlights / Re: Rats vs GM at Inmak siege
Good video

In the future maybe consider uploading 1 video of a fight WITH ingame sounds and voice comms ONLY as well as your edited+music added version

When you can hear the sounds of spells its more immersive and even voice comms can add to the viewing experience

yes also searaven please consider to upload a black and white version, and a colorblind version
you should consider a upside down version and a backwards version
could you also do a spanish russian and french version
searaven you really should do a world of warcraft version
how about a mounted combat version
a DFUW version and a runescape version
if you could just make a commentary version and  a real life version
i didnt like the music you NEED to make a electronic music version and a muted version
love, cake

Not that farfetched a question IMO, I always prefer ingame sounds and voice comms, even though I think rats comms are in Polish? Or are they not Polish only clan any more
Questions and Answers / Re: champion spawn questions
Basicly yes, in larger volume spawns its sometimes off by 1 or 2 monsters...but thats minor with those spawn rates.
Leaving the spawn, meaning the monster wouldnt pop when the respawn is up, does reset it.
Leaving an alt does work, even when not engaged (last time i tried).

The system is...weird

Took me a few 1 hour gameplays to realise its flawed and how to bypass the flaws to make it work, just sit alts at spawns in un-hittable locations, don't know why the devs don't save the progress of a spawn to avoid another alt fall mechanic, but will they listen and change that? Doubt it.

Marc or GM's not even responding in game to bug reports, reported Erodach not spawning a champion after 7 kills? Spent 2 hours sitting down for 15 mins between 4 minute kills to find it not spawn a champion, very dodgy system that I'm guessing casuals have just accepted and not tested it?
Questions and Answers / champion spawn questions
Been playing an hour a night the last few nights got some questions on this champion system.

Is it the 4th round of spawns that spawns champion mob?
I've worked out if I leave the spawn to go to an adjacent spawn it doesn't save the amount of mob cycles I've gone through and resets?
Has anyone tested leaving an alt in a spawn after killing a mob then going to an adjacent spawn then coming back and to main spawn and mob still turns champion on 4th spawn cycle?

Anyone got some testing done on this system? Seems flawed to me.

RoA version having the speed of mobs and amount of mobs spawning back depending on how fast you kill them seems way more simplified and rewarding.

Tried Erodachs... I've spent more time sitting between 4 kills of erodachs than I have done killing them.

If I simply cycled 2 erodachs I'd been making 5x as much as waiting for the champion to spawn as well as getting tonnes more stat gains.. please someone break this system down to me how its suppose to be good?
Reposting from offtopic thread as your answering questions here.

As someone who has been here since day 1, I have a few questions, that I would love to have answered.

1. What changed after the armour patch in InDev? Did developers leave? This was a pivotal point for me in terms of communication, you stopped really taking majority feedback on board and prioritising what work needs to be done first and the general speed/quality and progression of patches fell.

2. Why did you go back on your original plan for mage schools, originally when we talked very early on and I believe some posts on forums (too lazy to find) the plan was too not lock spells out but to power up spells for that specialisation and also modify the spells.

Arcane Mage
Pick between 3 types of Wall of Force.
-Gravity WOF, as it is now.
-Protection WOF, blocks projectiles defending anyone inside.
-Push WOF, opposite of normal WOF.

3. Why did you launch so early? Was it money? Did you actually think the game was developed enough to launch? The unpolished state of the game for a launch was weak, magic schools not working, spawn scaling not working, multiple loot corrections messing up the economy, no sieges etc.

4. When are you hiring a UI developer if money isn't tight?

Remove the negatives from titles, just leave them as buffs.
I had more fun in inDev than launch, this sucks.