Skip to main content

Topic: Ub3rgames, share some info please (Read 2539 times) previous topic - next topic

Re: Ub3rgames, share some info please
Reply #30
Please understand that unlike during InDev, we are forced to communicate only once per week at most.

What kind of stupid bullshit is this!? Youre fukcing kidding us?

What kind of stupid post is this!? Youre fukcing kidding us?

Re: Ub3rgames, share some info please
Reply #31
Please understand that unlike during InDev, we are forced to communicate only once per week at most.

They are busy keeping the server up- which they have largely done. Are you a Sero/Black alt?


What kind of stupid bullshit is this!? Youre fukcing kidding us?

Re: Ub3rgames, share some info please
Reply #32
Please understand that unlike during InDev, we are forced to communicate only once per week at most.
We have tried to address the hot topics when we could, but work on the game and support issues come over answering questions on the forums.

With that said:
- when bugs like the drake, non working skills will be fixed?
(You know ppl would expect to have a hotfix like 5 hours after the official launch due to bugs like: left in true-forge skills, drake mount that cover out the vision. Not a week, not two weeks, but right after the firs downtime - or please comunicate, that why it did not happen)

As we've always said, this first month is about putting out fires. More interesting things will come once stability has been reached.
There have been a lot more pressing issues that impacted all players.
Things like the login issues, the AI not working at all times, VCP timers not persisting, clans unable to recruit, persistence issues, alignment issues and so on.
Removing left over skills that do not impact anything or a mount covering vision are important but secondary. We will get to it.
Though, we expected a lot more technical issues, and worse ones, so on our end we're pleasantly surprised.

- when we will see the new magic schools in game?
(released title system and the waiting period due to the new schools frustrate some ppl to hell)

That will be one of the first non-fix patches we'll do.
At the very least we will have all spells in their proper schools so that leveling isn't confusing.
Regeneration and cantrips are also an important thing.
The current focus is on fixing the alignment holes that remain.

- do we have a chance for fast roads that basically everyone support? And if yes, than when?

As we've seen in multiple threads, we are not in favor of increasing travel speed, but in favor of making traveling more convenient on roads.
For example no stamina drain on roads, and perhaps even auto-pathing down the line.
That is not a priority, though, as we are still worried the game world is too small for localization to generate sufficient profit margins.
It will be a change we'll do when there is enough insight on how negatively impacting it might be.

- what bone armor is doing in the combat speed crafting line? Why enchanting should be this grindy, if it's already blocked by titles? Why the description of tailoring describing the title as " you can craft and enchant bags and robes"? When it's not true at all. Why we need incredible amount of kobold bones for tier1 bone set? If you are planing to change any of the mentioned issues, than when?

A lot more changes are coming to crafting once stabilization is reached.
Light armor is meant to be the skill that represents the mix and matching ideal of most day to day sets.
Enchanting requires multiple times less crafts than before, and in addition quality of enchant acts as a multiplier. The interface definitely needs to be redone and recipes have to be reviewed, including for robes.
Bone armor is a potent armor, we preferred to start it out too expensive than too cheap. We'll look into it.


- when can we expect new skins for the new armor sets? (or do you even planing to ad anything to the visuals?)
We do not have an ETA on that. For now it is on hold pending further decision making. As in: can we redo all or do we have to keep the current model detail level for longer.
As we've always said, the graphics will depend on the launch success and we're currently considering doing more than replacement.

- when racial skills will be active? And if you will be activating every one of them, can ppl change race?
We warned people well in advance so that a race change is not necessary when it comes.
They will be worked on right after stabilization and the magic changes.



Long week...
85% /s

Re: Ub3rgames, share some info please
Reply #33
long year its from 2018
Ingame names
New Dawn: Kenshiro Ryu
Dragon Empire SG
Help defend the Humanlands! Join us!
Are you the Dragon Hero of Legends?

Re: Ub3rgames, share some info please
Reply #34
long year its from 2018
That went so far over your head, That the lady boy i keep in my sex dungeon heard the WooSH.

Re: Ub3rgames, share some info please
Reply #35
Haha this post trolled the shit out of me, I read him responding with changes 10th Feb and thought it was 4 days ago, got my hopes up and then saw it was 2019, fuck you for bringing back this post lol =0.